An on time game thread!? What timeline is it. What have you all been playing!
I’ve been playing and LOVING RE Requiem!!! The game is so, so good. I can’t wait to keep playing it!
Finally in the underdark in bg3
Demon Tides. The sequel to Demon Turf. It’s an open world 3D platformer with a pretty deep move set. Definitely has some Wind waker influence too.
Also been dabbling in Hades. It’s good and fun, but I’m not quite as blown away as I expected to be based on all the hype.
GeoGuessr. I’m both better and worse than I expected to be at this.
This week I started Final Fantasy Tactics, but I’ve played it only for a few hours (a bit less than 10h). I think I prefer Fire Emblem’s gameplay, this one feels too grindy and the combat seems a bit shallow.
Finished Raging Loop, the first ~20h were great, but I’m shocked at how bad the finale is. It was still worth it for the rest of the story tho.
Played through Resident Evil 4 Remake during the weekend. I think Village realized the action horror gameplay better, I found neither the action to be good nor the horror to be scary in this one (I have never finished the original RE4, but from what I played of it, it seems the same). I am excited for Requiem tho, which I’ll play next.
Finally, I just started Utawarerumono Prelude to the Fallen, but I’ve played too little to say anything.
Just restarted Core Keeper after it got a huge update. Had to decide between Core Keeper and Terraria. Will be busy for a few hours.
Rise of the Ronin
Open world slop brainrot hit me just right (been over a year since my last game in the genre) and I’ve been thoroughly absorbed. After some stressful months I guess I really needed the free dopamine of collecting cats and clearing out the map.
That being said, the combat in this game is actually fantastic and just as good as people have been saying. I’m only at the very start of it and haven’t even begun to master the intricacies, but I love that there is a dojo you can train in and I will probably spend some time there practicing stance- and weapon switching. While the movelist seems restrictive at first, it expands quite significantly once you unlock the skills that let you seamlessly flow between stances and weapons and I need to sit down and memorize all the moves I actually have available in my loadout. Add to that stuff like jump-parrying to vault over the enemy, using the grappling rope or shurikens or the handgun…
It’s only been a couple of fights so far where I managed to get into some kind of flow, but those felt absolutely phenomenal. Great, satisfying parry in this game, too.
Secret Agent Wizard Boy and the International Crime Syndicate updated their beta branch with a new castle layout so I explored that a bit this weekend, it’s bare but has good bones. I’m looking forward to seeing how the rest of the game fills out the space, especially now that there is a tank
Other than that I’ve mostly been playing the Marathon Server Slam, and it’s fun! The guns feel like Destiny (very good) and the time to kill is short which feels hectic and weighty. This is the first extraction shooter I’ve really tried and I like it! Rounds are usually 5-15 minutes so it’s not too hard to hop on and play a round or two
I started Pacific Drive, which I think I like so far? It feels a little tedious getting into it, but I’m sure I’ll have a better hang of it once I get the mechanics down.
Edit: After a good few hours of playing, yeah, I like this game so far lol.
If you have a headset for it then Pacific Drive is amazing with the UEVR mod. God how I wish it had native VR support.
lol that was actually one of my thoughts as I was playing, how insane it would be in VR!
I don’t own a headset but my brother-in-law does and I’ve played some Pacific Drive VR at his place. It’s amazing, the game was meant for VR in my opinion. Would be even better with full native support of course so you could use your hands on the steering wheel and handbrake etc instead of driving with controller.
Finished Spider Man 2 early last week. Just as great as the first one. I really like how lived in the characters and the storyline is, so they can do the bigger city-ending type stuff. Now I’m really curious to see when they’ll make a third one and whether that will come to the PC eventually too (considering Sony’s looking at pivoting away from PC single player).
Started The Seance at Blake Manor and oh man is this thing scratching that Curse of the Golden Idol itch. Still don’t feel like I have my head around all the systems but I can feel it sinking its teeth into me.
Played a ton of Steam Demos, most of which I enjoyed…
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Everything is Crab - Vampire Survivors + Evolution/Spore + crabs obviously
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Australia Did It - Little tower defense to protect a train, then more Vampire Survivors-y as the train is in motion
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Titanium Court - Match 3 strategy with a weird quirky vibe to the humor
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Sniper Dan - Use a sniper rifle to solve lots of problems in this hidden object game
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The Eternal Life of Goldman - Gorgeous hand-drawn style to a metroidvania. I tried enough to know I’d like it then set it down.
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Let’s Build a Dungeon - Design an MMORPG, manage the studio, hire testers, and get rich.
How is Seance of Blake Manor? I heard some people facetiously call it the first Blue Prince-like. But despite that I’ve heard nothing but good things.
Also heard some mumbles raving about how good Titanium Court is, so definitely keeping an eye on it.
For how quickly Seance came out after Blue Prince, that’s probably hard to say BP influenced it. I loved the Golden Idol games and to me, it feels like that formula but in a fully 3D world you can explore, even down to building up your hypothesis in the same ways (eg: ____ (blue word) was ____ (red word) because of ____ (blue word)).
For Titanium Court, I definitely enjoyed it and wishlisted it, but I would agree that there seems to be a ton of raving about what seems like…not much there? I guess more to the point of not understanding the hype behind it. I liked the style, I chuckled at the jokes, and it seemed interesting so I’ll keep an eye on it.
I think the BP parallels came from the combination of the art style, it being set in a vast mansion and a “daily energy” mechanic. I can definitely see it from the outside even though it seems like they play nothing alike.
I’m trying to keep myself unspoiled on Titanium Court as it’s getting such buzz about its writing and world building, but definitely curious. I liked the reveal trailer video though.
I tried a few of those demos! Everything is Crab is a neat idea and I’m interested to see how different builds feel, and Sniper Dan is fun enough for a cute hidden picture game. I’d probably like it more if there were bullet drop
I think Sniper Dan was sold for me when I’m shooting the door to leave or items in a shopkeepers stall to purchase them. The only way you interact with the world is through this sniper rifle and I found that hilarious.
Good point, that’s the strongest aspect of the game! I don’t think bullet drop would add much since the challenge is mostly finding the things, but it would be nice if the scope didn’t disappear while reloading
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