Living fossil.

Also on: @coelacanth@aggregatet.org @coelacanth@piefed.social @coelacanth@fedia.io

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Joined 3 years ago
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Cake day: July 4th, 2023

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  • Rise of the Ronin

    Open world slop brainrot hit me just right (been over a year since my last game in the genre) and I’ve been thoroughly absorbed. After some stressful months I guess I really needed the free dopamine of collecting cats and clearing out the map.

    That being said, the combat in this game is actually fantastic and just as good as people have been saying. I’m only at the very start of it and haven’t even begun to master the intricacies, but I love that there is a dojo you can train in and I will probably spend some time there practicing stance- and weapon switching. While the movelist seems restrictive at first, it expands quite significantly once you unlock the skills that let you seamlessly flow between stances and weapons and I need to sit down and memorize all the moves I actually have available in my loadout. Add to that stuff like jump-parrying to vault over the enemy, using the grappling rope or shurikens or the handgun…

    It’s only been a couple of fights so far where I managed to get into some kind of flow, but those felt absolutely phenomenal. Great, satisfying parry in this game, too.







  • Okay, good to know. Thanks for the writeup! I am also one of those players that like to keep resting to a minimum in order to maintain immersion, which punished me hard in BG3 as I missed out on like half the campfire scenes in Act 1. Silly me for actually taking the game seriously when it said things were urgent.

    I’ve heard a lot of good things about Rogue Trader so maybe I will check it out one day, but the 40k setting never really did it for me personally. I was actually into painting minis for a while in my youth, but it was always the fantasy setting that appealed to me. There were some guys who were into 40k around me back then, but those were all assholes who were incredibly demeaning towards fantasy and constantly denigrated the Warhammer Fantasy group for using a silly and “uncool” version of the game. I think that period has tainted my perception of 40k subconsciously.

    Anyway I got wildly offtopic there, sorry 😅



  • I’ve started playing Chrono Ark, a roguelike deckbuilder I’ve heard a lot of good things about. So far I’ve played something like 3 runs, so only just begun. It’s fun so far, it’s not completely reinventing the genre or anything but each run has been fun and the upgrades seem varied enough.

    I’ve also heard good things about the story, and it does involve time travel to play into the looping roguelike nature in a seamless way, but that’s about all I’ve been able to glean from it so far. I’m looking forward to finding out more.



  • Are you looking for story or gameplay? Chaos Zero Nightmare is relatively new and is a roguelike deckbuilder with really good gameplay. Lots of synergies, lots of combos, lots of variations of every card letting you craft very specific decks that can make almost anything work if you just get lucky with finding just the right pieces and upgrades during a run.

    The story is ass though (but at least there is a fast forward button) and some of the character designs do make me roll my eyes with how absurdly gooner-baity they are.




  • Well, what I’m working on is a mod for STALKER Anomaly, and most large models already seem to have good enough awareness of the STALKER games setting. I can imagine it’s a much bigger challenge if you’re making your own game set in your own unique world. I still need to have some minor game information inserted into the prompt, but only like a paragraph detailing some important game mechanics.

    Getting longer term interactions to work right is actually what I’ve been working on the last few weeks, implementing a long-term memory for game characters using LLM calls to condense raw events into summaries that can be fed back into future prompts to retain context. The basics of this system was actually already in place created by the original mod author, I just expanded it into a true full on hierarchical memory system with long- and mid-term memories.

    But it turns out creating and refining the LLM prompts for memory management is harder than implementing the memory function itself!