I’ve been mostly playing Etrian Odyssey, I’m at the 4th stratum.
I’ve also played a bit of Balatro which is really fun, but I’ve played too little to tell if it suffers from the usual issues I have with roguelikes (mainly the difficulty curve in a run).
I don’t think it’s comparable to those examples as it affects the pacing of the story, instead of being just an abstraction of a system.
In my case it has damaged (and in some cases ruined) my experience of the story or made me skip side content, as I can’t ignore it.