

Finished Fatal Frame: Maiden of Black Water. It was pretty decent, unfortunately not particularly scary. Most of the times it felt it was going more for ‘horny’ than ‘horror’.
Played a few rhythm games, mainly Arcaea and Spin Rhythm XD.
I really like Arcaea, I used to play it a lot years ago. I think the lasers are a pretty good way to feel the music. It can get really cramped on a phone tho.
On the other hand, Spin Rhythm has good ideas, but I really really don’t like the song selection. Out of the around 80 songs, I enjoyed only 3 or 4, among which only on I’d say I liked. The mapping is generally good and consistent, but the gameplay feels really simple and gimmicky. I haven’t tried many custom charts, but the ones I did try didn’t feel particularly good.
I tired the demo for Milion Depth because it looked nice and the premise was interesting, but I really can’t understand the appeal of roguelikes.
I also started Fatal Frame (the first Ps2 game). From the first two hours, I already like it more than Maiden of Black Water. The atmosphere feels scarier and the gameplay is closer to survival horror than action.
My list would be too long, so I’ll just mention the most recent one: Expedition 33.
I think it has a fantastic intro and decent ending, but I found the story to be kinda weak and it lost me at the Gestral village, and never really recovered. I still finished it as I knew it was pretty short and I was hoping for it to get better.
The gameplay tho is what I really can’t tolerate. I think both dodge and parry are overpowered, as they completely negate damage, making the rpg part weaker - healing becomes useless, turn order is less significant, there’s less stats. It ends up encouraging you to build for damage, making everyone a glass cannon. This is made worse by the fact that the equipment is focused mostly on boosting damage (often with multiplicative effects).