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Joined 2 years ago
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Cake day: June 11th, 2023

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  • Dark Souls 2, again. I’m helping a new player and the really bad co-op mechanics might be enough to push me to try out some mods like seamless co-op and the lighting engine which looks gorgeous.

    Dome Keeper. I didn’t realize it was made in Godot which is neat and encouraging to see. I really like the gameplay loop and graphics and look forward to unlocking more things to shake it up.

    New Super Lucky’s Tale. The burrow mechanic was pretty fun. While the game wasn’t very challenging it was still a good playthrough and visually strong. The best part was the bonus world at the end where you really get to let the abilities rip, especially in combat. I wish there were more enemies around in the rest of the game because the way you can chain together attacks and create a “flow” was fun and seriously under-utilized.






  • eezeebee@lemmy.catoGaming@beehaw.orgLet's discuss: Pokémon
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    2 months ago

    From the main games I have played Red/Blue/Yellow, Gold/Silver, and Emerald. I think they are all pretty close in terms of favourite, but I’ll say Blue because it was my first and had a huge impact. I remember battling other people using a link cable at school.

    I think those games all have the same problem. The battle system is too slow by today’s standards. Random encounters can get annoying (thanks, ZUBAT!). It’s not just exclusive to Pokemon. Other series of the time haven’t aged as well for the same reasons. Back then it didn’t matter though.

    Pokemon Stadium deserves an honourable mention. Seeing the Pokemon animated in 3D was amazing at the time. The mini-games and the gameboy pack that connected to the N64 controller were great too.

    Pokemon Snap - meh. It was the type of game you play at the demo booth while waiting for your parents to finish shopping.

    Pokemon Trading Card Game - the gameboy game and the physical card game were both peak. I feel like the gameboy game was slept on by many, but I loved it.






  • TUNIC.

    My goodness this game feels like it was made for me. I feel the magic of Zelda (LttP, maybe Link’s Awakening) and Dark Souls, and I would say the game wears those influences on its sleeve.

    The game drops you into the world with no explanation. Signs are in a foreign language. You can collect pieces of the instruction manual which includes map pieces. The manual is littered with the occasional word in English, just enough to guess at what you can / need to do. There’s basically no hand-holding at all. Combat is similar in that it can be difficult if you find yourself in an area you aren’t ready for yet (like I did).

    There are lots of hidden pathways, ladders and chests to find. They do a good job of showing you treasure chests and shortcuts that are just out of reach, and you have to really observe and think about how to navigate to get there. To me the world design has big Dark Souls 1 energy in that way - already I’ve had that same “omg it’s Firelink Shrine?!” experience as I explore and open up paths.