Image by: Nuno Pinheiro Following posts on specific work being done on Oxygen, this post is going to try to go beyond the manifest work and look at the bigger picture driving it. The motivation for…
I also always find the minimalism vs. maximalism debate interesting for usability. Lots of minimal designs are so flat that you can’t tell a button from a label or icon.
At the same time, iOS’ new Frutiger theme regularly confuses me with its transparency, e.g. yesterday I saw that the silent-mode notification had a ➋ inside. It was centered and everything. Then the notification went away, but the ➋ stayed, because it was from an app icon behind.
I wish, we could throw out the bad eye candy, like transparency, while keeping the good parts, like 3D buttons and such. I feel like this kind of neo-brutalist UI design isn’t the worst direction to go in:
(This particular example isn’t perfect, like the buttons are flat, while there’s useless shadows around the boxes. But yeah, could just move those shadows to the buttons and it would still look fine.)
Our monkey-brain has put millions of years of evolution into a vision system designed to pick up 3d cues from our environment so we can use our fine motor skills to manipulate small objects. It’s a fantastic piece of wetware that uses shading and colours to pick up 3d hints about the objects we deal with daily and - once you’re a few years old - it’s completely automatic and requires no effort to use.
And then we remove all the 3D cues and skeuomorphic hints from our computer systems so that now the previously subconscious “monkey-click-button” process is now a foreground task where cognitive energy is burned up to identify the correct UI element to manipulate.
I should be able to shift the mouse pointer and click a UI element out of the corner of my eye. I shouldn’t be required to look at and then parse a ‘flat’ UI to determine if this element is a button or just a panel with text. GUI elements should map to recognisable physical objects wherever possible, and where they are more abstract (eg wifi icons) they should be clearly distinguishable from others in the icon set. You’re burning up cognitive energy needlessly otherwise, and that’s why I dislike the monochromatic new age UI/icon sets.
Checkboxes that look like left/right toggle switches are the worst. And the only way to know whether left or right is on is colour?! Can you please get in the fucking sea?
I also always find the minimalism vs. maximalism debate interesting for usability. Lots of minimal designs are so flat that you can’t tell a button from a label or icon.
At the same time, iOS’ new Frutiger theme regularly confuses me with its transparency, e.g. yesterday I saw that the silent-mode notification had a ➋ inside. It was centered and everything. Then the notification went away, but the ➋ stayed, because it was from an app icon behind.
I wish, we could throw out the bad eye candy, like transparency, while keeping the good parts, like 3D buttons and such. I feel like this kind of neo-brutalist UI design isn’t the worst direction to go in:
(This particular example isn’t perfect, like the buttons are flat, while there’s useless shadows around the boxes. But yeah, could just move those shadows to the buttons and it would still look fine.)
Our monkey-brain has put millions of years of evolution into a vision system designed to pick up 3d cues from our environment so we can use our fine motor skills to manipulate small objects. It’s a fantastic piece of wetware that uses shading and colours to pick up 3d hints about the objects we deal with daily and - once you’re a few years old - it’s completely automatic and requires no effort to use.
And then we remove all the 3D cues and skeuomorphic hints from our computer systems so that now the previously subconscious “monkey-click-button” process is now a foreground task where cognitive energy is burned up to identify the correct UI element to manipulate.
I should be able to shift the mouse pointer and click a UI element out of the corner of my eye. I shouldn’t be required to look at and then parse a ‘flat’ UI to determine if this element is a button or just a panel with text. GUI elements should map to recognisable physical objects wherever possible, and where they are more abstract (eg wifi icons) they should be clearly distinguishable from others in the icon set. You’re burning up cognitive energy needlessly otherwise, and that’s why I dislike the monochromatic new age UI/icon sets.
Checkboxes that look like left/right toggle switches are the worst. And the only way to know whether left or right is on is colour?! Can you please get in the fucking sea?
It’s nice to be able to know that they take effect immediately though, instead of needing to click a submit button.
I actually love that design, it’s minimal without being corpo-slick. Is it just a mockup or is there some way to make all my computers look that way?