• Megaman_EXE@beehaw.org
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    15 hours ago

    Ahh good point. That’s frustrating and something I always forget. The numerous updates and adjustments required for games is annoying. There’s certainly something to be said about the days when games were thoroughly play tested and then released in a mostly solid state

    • OldQWERTYbastard@lemmy.dbzer0.com
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      14 hours ago

      Believe it or not there was a time when all games on all consoles shipped 100% complete. No patches necessary.

      Now it’s about maximizing quarterly earnings and seeing how far you can screw the customer before they leave your product and ecosystem altogether.

      Greed-fueled enshitification.

      I’m sick of it.

    • DdCno1@beehaw.org
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      14 hours ago

      Has this ever been the case? For as long as I’ve been playing games (early 1990s), there have always been buggy games that were clearly not thoroughly playtested. The difference was that back then, patches were either impossible (console - at best there was a silently patched re-release later*) or required PC players to purchase a gaming magazine to get them (if there were any). Perhaps the fact that it’s now easy to distribute even large patches has incentivized developers to adopt a “we’ll fix it eventually” approach, but I have no actual data on this resulting in worse games on average. If there is an actual measurable decrease in software quality in the gaming world, it could just be that the increasing technical complexity of games makes it impossible to detect the majority of bugs these days.

      *GTA San Andreas is one of the better known examples of this. There were game-breaking bugs in the original PS2 release that made 100% completion impossible. Only later releases (and ports) had these issues fixed.

      • Sina@beehaw.org
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        7 hours ago

        At the very least most games were less buggy on release than Gta5 is now in 2026. There were negative examples of course, but that’s the minority.