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Joined 2 years ago
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Cake day: June 9th, 2023

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  • Expedition 33

    I haven’t tried this game on the Deck yet, so I can’t confirm these work, but have you looked at how other people have achieved 30 fps on protondb?

    https://www.protondb.com/app/1903340?device=steamDeck

    Another option would be to lower difficulty, if you haven’t already. IIRC, the parry window is much wider on easy.

    The friends we asked also gave split opinions

    Classic too many cooks problem. Best stick to one person who seems like they know what they are talking about. Don’t look at me, I’m just pretending. ;)

    but I’m not sure about ventilation then

    The more, the merrier. Map out a clear path for the air to travel through the device, from the least hot to the hottest component and out again. Larger fans are quieter at the same amount of air moved than smaller ones. Cable management gets more important the smaller the case is, so make sure to pick a modular power supply and tuck everything that can be tucked away neatly out of sight and out of the way of the airflow.

    Without SteamOS it seems I’d need a keyboard/mouse out for every boot too.

    You can configure Steam to immediately launch in Big Picture mode on any operating system it supports. There are many ways of achieving this, but here’s a simple script for Windows:

    https://github.com/jazir555/GamesDows

    For couch PC gaming, I would also recommend getting one of these cheap and simple little keyboard and mouse remotes (I have amassed several over the years, for some reason).

    I’m also not knowledgable about specs, but I figured when, say, Borderlands 4 is not playable at 4K 60fps, then I could just deal with Full HD 30-40fps, which would be enough.

    I would recommend waiting until it’s out and people have thoroughly tested it. Within a few days of it reaching the hands of customers, there should be plenty of videos, articles and forum reports on how well it performs with all sorts of games, including particularly demanding ones like Borderlands 4. Digital Foundry are the best address for this kind of performance analysis.

    The closest solution is PS5 Pro or PS6 when it comes out (and they fit on shelf, never checked size)

    The PS5 (Pro or not) is absolutely humongous. I would be surprised if the PS6 ends up being any smaller. It’ll probably fit onto your shelf, but not in it.

    but, no Steam library then. Or mods, emulation. All in all, it seems I’m in an extremely specific situation where buying SM seems optimal.

    Looks like it. This computer will undoubtedly be an emulation powerhouse, just like the Deck. If the price is right and if it doesn’t have any teething issues at launch (which I doubt, given how mature the Deck was right away), then it might just be the ideal PC for you. If it’s pricier than expected for the performance, then you might want to return to me and we can discuss a SFF build as an alternative, if you want.

    One thing I would recommend is buying the base model and upgrading storage yourself, since this is likely where Valve will charge more than what it would cost to perform the upgrade yourself. There are no other spec differences between the models and it’s likely that they’ll sell the base model close to cost, like the Deck. Based on what I’ve seen, upgrading storage should be trivially easy, far easier than on the Deck.


  • Which games are you struggling with on the Deck?

    What kind of issues did your friend have building a PC? It’s a rather straightforward process, really. You can make mistakes, of course, but if you prepare your build carefully, maybe get a second or third opinion from people with experience and knowledge, read a tutorial or two, then few things can really go wrong. I’m willing to help with the selection of components and some tips on the building process, if you want (I’ve been building PCs for decades, if that counts).

    I get the appeal of the “Gabecube” (I hope this name sticks) for you though, but keep in mind that it is a relatively limited system in terms of power, quite a bit below current-gen consoles by current estimates and especially limited by its relatively small amount of VRAM. It should be able to play every Linux-compatible game for now (the most demanding at low settings only), but sooner or later, the limited GPU (which can not be upgraded, unlike on a normal PC), will result in games just not running well enough or not even booting, similar to certain newer games on the Deck. It is considerably more powerful than the Deck though.

    It really depends on the price whether or not it’s a good low-end gaming PC. Hardware prices are not exactly ideal at the moment (RAM is the current sticking point, but GPUs aren’t cheap either), so if the Deck manages to be more affordable than a comparable budget build - kind of like the base-model Steam Deck has been a very impressive value proposition - it might be worth it.


  • There are games, but few exclusives (just 18 the last time I checked). If you want to play modern games and don’t want a PC, it’s fine for that, without really being special in any way. It is a difficult value proposition for owners of the previous gen, since the jump in visual fidelity is much smaller than between prior generations (an inevitability that isn’t Sony’s fault) and since the previous generation is still being at least partially supported and was strongly supported for a very long time. However, over time, most have clearly made the jump and with the release of GTA VI (timed exclusive for PS), the system will see another significant boost.

    Mods are not really a factor on consoles. Very few console gamers care about them. Xbox has slightly better support with fewer restrictions, but there are only a handful of games with support (mainly Bethesda RPGs). It clearly hasn’t helped the competition from Redmond.



  • Sure, but what play is being performed here? These men are more than powerful enough to go against Trump, yet every single one of them is playing the part of the obedient subject to the mighty king. The message of this bizarre play is that Trump is in charge, that he demands, in return of leaving you and your business alone, acts of what can only be described as public debasement.

    That’s unsettling for a long list of reasons.













  • I’ve never played a Commandos game for some reason, so I couldn’t tell, but I would say it’s about on par with Desperados 1 in terms of gameplay, if perhaps a bit less punishing. Cutscenes and voice acting (at least with the German version I played) are considerably worse however and I have no idea why.

    I can confirm that these looked magnificent on a high quality CRT. This was a transitional period, when 3D graphics were not able to deliver the same amount of detail as the best 2D isometric graphics just yet. That said, everyone knew that the clock was ticking, since the advantages of fully 3D graphics were obvious and, unlike today, technological progress happened at breakneck speeds.

    I was particularly fond of isometric RTS games back then. I spent the most amount of time with Age of Empires II (of course), but there were many others, like Cossacks (2001) from GSC Gameworld (who would later develop S.T.A.L.K.E.R.), which didn’t look as good as the inspiration, but boasted far larger maps and enormous numbers of units on screen. With American Conquest (2002), they refined the concept and overtook the original version of AoK in terms of visuals, with huge and detailed sprite work, as well as even more insane unit counts that pushed CPUs of the time to their limits. The gameplay was almost on par as well, with quite a bit more depth. It’s ridiculous just how much more sophisticated it is compared to Cossacks, despite there being only 1.5 years between the two. America (2000) is a more obscure title from this era, essentially a Wild West clone of Age of Empires. It’s quite solid, but unremarkable compared to the other games mentioned here.

    Another Eastern European series I was fond of was Sudden Strike, set in WW2, as well as its sequel and countless spin-offs and expansions. There’s a model train charm to the detailed visuals, despite the not exactly charming setting. Fiendishly hard and realistic, but for all of its realism, it unfortunately decides to ignore the context of many battles, especially the war crimes that happened around them, which is troubling, since you can also play from the German perspective. Blitzkrieg (2005) is quite similar in terms of gameplay, although with a more sophisticated engine that blends 2D and 3D elements. However, when the groundbreaking Codename Panzers with its amazing fully 3D graphics and tight (if unrealistic) gameplay and mission design came out in 2004, all of these more technologically conservative WW2 RTS games instantly felt outdated, even though it came out right in the middle of them. They still had their value though, since Codename Panzers wasn’t trying to replace them in terms of gameplay, focusing on decision making instead of simulation.

    Similarly, Desperados 2 (2006) made the first game feel a century old. From the same camera distance as the first game, it both looked far better than the original and had the advantage of dynamic lighting, more fluidity and a freely rotatable camera. Up close it was a bit blocky, but this was to be expected back then.

    Many of the titles mentioned above can be rather troublesome on modern systems, so I highly recommend checking out their pages on the PCGamingWiki, which is a truly invaluable resource.