• kyub@discuss.tchncs.de
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    4 hours ago

    Yes. It’s already grown from ~1% to ~6% within the last couple of years. There are several major external factors at play: Valve helping to push gaming on Linux, the continued and increasingly big enshittification of Windows, and the current deranged US regime (resulting in less trust and less users of US-company-produced proprietary operating systems). Remember that Linux or the open source BSD variants are the only (usable/practical) operating systems you can use if you want to achieve digital sovereignty. Plus, it’s also getting even better over time by itself of course (that’s the internal factor).

      • AmbitiousProcess (they/them)@piefed.social
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        3 hours ago

        The primary source being cited by most of the articles is U.S. Gov Analytics, (or the less reliable Statcounter, which I wouldn’t rely on.) U.S. Gov Analytics currently places it at around 4.7% over the last 30 days, 4.4% this calendar year, and 5.6% the last calendar year. It was about 6%-ish when most articles were written about the 6% number for the first time.

        Steam, so basically just gamers and not regular desktop users, has it more around 2.3%.

        • Classy Hatter@sopuli.xyz
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          2 hours ago

          That US site’s data includes both mobile and desktop. With a bit of math, you get Linux’s desktop marketshare over 30 days as 7,1%.

          Steam’s February data is heavily influenced by Chinese new year. If you only consider Linux Steam users who have set English as their Steam language, Linux’s marketshare is 8,28%.

          https://www.gamingonlinux.com/steam-tracker/

      • Lung@lemmy.world
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        3 hours ago

        Literally anywhere on Google. But it also makes sense when you think about ChromeOS & non-us aligned countries - what else are they gonna use?