Yes. It’s already grown from ~1% to ~6% within the last couple of years. There are several major external factors at play: Valve helping to push gaming on Linux, the continued and increasingly big enshittification of Windows, and the current deranged US regime (resulting in less trust and less users of US-company-produced proprietary operating systems). Remember that Linux or the open source BSD variants are the only (usable/practical) operating systems you can use if you want to achieve digital sovereignty. Plus, it’s also getting even better over time by itself of course (that’s the internal factor).
The primary source being cited by most of the articles is U.S. Gov Analytics, (or the less reliable Statcounter, which I wouldn’t rely on.) U.S. Gov Analytics currently places it at around 4.7% over the last 30 days, 4.4% this calendar year, and 5.6% the last calendar year. It was about 6%-ish when most articles were written about the 6% number for the first time.
Steam, so basically just gamers and not regular desktop users, has it more around 2.3%.
That US site’s data includes both mobile and desktop. With a bit of math, you get Linux’s desktop marketshare over 30 days as 7,1%.
Steam’s February data is heavily influenced by Chinese new year. If you only consider Linux Steam users who have set English as their Steam language, Linux’s marketshare is 8,28%.
Yes. It’s already grown from ~1% to ~6% within the last couple of years. There are several major external factors at play: Valve helping to push gaming on Linux, the continued and increasingly big enshittification of Windows, and the current deranged US regime (resulting in less trust and less users of US-company-produced proprietary operating systems). Remember that Linux or the open source BSD variants are the only (usable/practical) operating systems you can use if you want to achieve digital sovereignty. Plus, it’s also getting even better over time by itself of course (that’s the internal factor).
Source?
The primary source being cited by most of the articles is U.S. Gov Analytics, (or the less reliable Statcounter, which I wouldn’t rely on.) U.S. Gov Analytics currently places it at around 4.7% over the last 30 days, 4.4% this calendar year, and 5.6% the last calendar year. It was about 6%-ish when most articles were written about the 6% number for the first time.
Steam, so basically just gamers and not regular desktop users, has it more around 2.3%.
That US site’s data includes both mobile and desktop. With a bit of math, you get Linux’s desktop marketshare over 30 days as 7,1%.
Steam’s February data is heavily influenced by Chinese new year. If you only consider Linux Steam users who have set English as their Steam language, Linux’s marketshare is 8,28%.
https://www.gamingonlinux.com/steam-tracker/
Literally anywhere on Google. But it also makes sense when you think about ChromeOS & non-us aligned countries - what else are they gonna use?