The primary source being cited by most of the articles is U.S. Gov Analytics, (or the less reliable Statcounter, which I wouldn’t rely on.) U.S. Gov Analytics currently places it at around 4.7% over the last 30 days, 4.4% this calendar year, and 5.6% the last calendar year. It was about 6%-ish when most articles were written about the 6% number for the first time.
Steam, so basically just gamers and not regular desktop users, has it more around 2.3%.
That US site’s data includes both mobile and desktop. With a bit of math, you get Linux’s desktop marketshare over 30 days as 7,1%.
Steam’s February data is heavily influenced by Chinese new year. If you only consider Linux Steam users who have set English as their Steam language, Linux’s marketshare is 8,28%.
The primary source being cited by most of the articles is U.S. Gov Analytics, (or the less reliable Statcounter, which I wouldn’t rely on.) U.S. Gov Analytics currently places it at around 4.7% over the last 30 days, 4.4% this calendar year, and 5.6% the last calendar year. It was about 6%-ish when most articles were written about the 6% number for the first time.
Steam, so basically just gamers and not regular desktop users, has it more around 2.3%.
That US site’s data includes both mobile and desktop. With a bit of math, you get Linux’s desktop marketshare over 30 days as 7,1%.
Steam’s February data is heavily influenced by Chinese new year. If you only consider Linux Steam users who have set English as their Steam language, Linux’s marketshare is 8,28%.
https://www.gamingonlinux.com/steam-tracker/