• supersquirrel@sopuli.xyz
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    6 days ago

    Just to clarify I am not saying I don’t understand there being a core competitive game that is meant to stay relatively unchanged like a sport… but CS2 doesn’t have destructible environments, it doesn’t have vehicles, it doesn’t have any innovation at all other than being more like a slot machine than the last Counter Strike which was basically the same as the Counter Strike before it.

    A game this big I expect to have a core competitive minimal core that stays relatively unchanged, yes, but I also expect a bunch of more fun, varied and changing stuff surrounding it that keeps most players actually engaged who aren’t fully committed to an endlessly repetitive sweaty grind. No I am not talking about skins and shit, it makes me want to vomit even looking up that stuff and how many results you get for how to “invest” in CS skins (eeeeewww wtf?) I mean actual different gameplay with novel experiences to sustain and compliment the competitive unchanging core….

    I see modern Counter Strike as a natural next step of de-evolution of FPS design in late stage capitalism. Halo 3 was the last time a big budget FPS game company really tried to wow players not simply addict them with casino mechanics and dark patterns. Halo 3 had splitscreen multiplayer, full co-op campaign, vehicles, custom multiplayer match settings galore, forge mode… the list goes on.

    Call Of Duty Modern Warfare 4 then roared onto the scene and demolished that practice by showing business suits in the industry who didn’t give a shit about videogames that you didn’t have to try that hard, you just needed addictive carrots on sticks like giving players a purposefully hamstrung weapon and making them grind to make it fun to use…

    Counter Strike 2 is the natural endpoint of that process and it just makes the game come off as tired and boring to me.

    • warm@kbin.earth
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      6 days ago

      CSGO was peak, before they added agent skins. Then competitive integrity was thrown out the window. CS2 actually downgraded a lot of the game, I’m still not sure it functions fully now.

      They butchered community servers and don’t seem interested in supporting that scene the same as in the past. So there’s no “fun” until they give it to us. The game is just for siphoning money, more than it has been in the past. The entire industry is like that and new consumers are accustomed to it, so it’s never going to change and it’s probably why Valve jumped on CS again.

    • Cethin@lemmy.zip
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      5 days ago

      … CS2 doesn’t have destructible environments, it doesn’t have vehicles, it doesn’t have any innovation at all other than being more like a slot machine than the last Counter Strike which was basically the same as the Counter Strike before it.

      Honestly, I think that’s part of why it has lasted so long. None of what you listed are necessarily better. They’re just flashy. They would ruin the design of the game though. CS could have vehicles, and some custom maps did, but it doesn’t work to improve the game so it never became a part of the primary game.

      The need to always do something flashy and new I think is a reason why so many modern FPSs suck. They don’t understand their game and ruin it with features that don’t improve it.

      I say all this while my primary game for ~2 years is The Finals. It’s easily the most innovative shooter I’ve played in a decade or more. It has the best destruction I’ve seen in a game ever. However, they understood how it work with their game. They didn’t just do it to advertise it as a feature without it adding anything. It actively combines with the other parts of the game to make one cohesive thing.