• 2 Posts
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Joined 2 years ago
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Cake day: December 9th, 2023

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  • I actually think a multipurpose digital screen could be quite useful and fun on a refrigerator, not needed or necessary at all but I think in a less enshittified timeline an open source version of this, possibly even an e-ink screen, could actually be nice. It would make far more sense as a whiteboard type object that you attach to your refrigerator though and obviously this entire concept is predatory on so many levels it is mindboggling… but the idea of having a sort of communal digital screen on a refrigerator isn’t a bad idea itself I don’t think as hard as it is to imagine a reality where an appliance like this was designed in good faith.


  • These violations could trigger provisions in U.S. law that should block military assistance to individual units of the Philippine military who can be credibly accused of committing gross violations of human rights.

    The “Leahy law,” a term for two such provisions that came into focus during Israel’s war [edit genocide not war] in Gaza, ensures that no foreign military unit guilty of human rights violations receives U.S. assistance until it has taken prescribed remediation efforts. Its namesake, former U.S. Senator Patrick Leahy, was banned from the Philippines in 2019 after supporting a critic of Duterte.

    “A major goal of the Leahy law is accountability,” said John Ramming Chappell, the advocacy and legal advisor at the U.S. program of the Center for Civilians in Conflict. “This is a cornerstone law when it comes to human rights and security assistance in the United States.” Chappell said that, while the white phosphorus incident would not fall under the auspices of the Leahy law, it “raises questions about how security forces in question are identifying civilians and determining civilian status,” a duty of allied militaries under international humanitarian law.

    The Leahy law has had little effect in stemming human rights abuses within the Philippine military, despite a history of U.S. government concerns with its behavior. Charles Blaha, who served as director of the State Department’s Office of Security and Human Rights from 2016 to 2023, said his department focused on the Philippine police, who killed thousands in Duterte’s deadly drug war, and did not recall the law being applied to military units involved in the counterinsurgency

    “Human rights can get outweighed by other factors,” Blaha said…



  • Ukraine gaining approximate artillery parity, depletion of Russian armor and Ukrainian deep strike efforts becomingly increasingly devastating to Russian logistics as Russian air defenses/radar are obliterated leaving gaping holes into fragile parts of Russia’s war machine in the wake of their destruction (Russia is failing to replace destroyed radar, they don’t have the production nor maintenence capability too). The point I identify was somewhere in late summer when it became clear the Russian summer offensive was failing to do anything but take tiny amounts of territory in exchange for shocking losses.

    Further Russia is transitioning to indiscriminate flying bomb attacks on civilians which is itself a blatant sign Russia feels it looks too weak on the actual battlefield to project strength and inevitability.






  • Big reasons are Trump needs a distraction from Epstein and horrendous economy and Russia’s military is falling apart.

    Russia still hasn’t taken Pokrovsk and the professional core to the Russian military has been obliterated by brutal attrition. All Putin has accomplished is to prove to the world Russia is no longer a military superpower.

    This is the best moment Russia will get, the longer they fight the more they will lose, and the losses will be increasingly catastrophic for Russia.










  • Just to clarify I am not saying I don’t understand there being a core competitive game that is meant to stay relatively unchanged like a sport… but CS2 doesn’t have destructible environments, it doesn’t have vehicles, it doesn’t have any innovation at all other than being more like a slot machine than the last Counter Strike which was basically the same as the Counter Strike before it.

    A game this big I expect to have a core competitive minimal core that stays relatively unchanged, yes, but I also expect a bunch of more fun, varied and changing stuff surrounding it that keeps most players actually engaged who aren’t fully committed to an endlessly repetitive sweaty grind. No I am not talking about skins and shit, it makes me want to vomit even looking up that stuff and how many results you get for how to “invest” in CS skins (eeeeewww wtf?) I mean actual different gameplay with novel experiences to sustain and compliment the competitive unchanging core….

    I see modern Counter Strike as a natural next step of de-evolution of FPS design in late stage capitalism. Halo 3 was the last time a big budget FPS game company really tried to wow players not simply addict them with casino mechanics and dark patterns. Halo 3 had splitscreen multiplayer, full co-op campaign, vehicles, custom multiplayer match settings galore, forge mode… the list goes on.

    Call Of Duty Modern Warfare 4 then roared onto the scene and demolished that practice by showing business suits in the industry who didn’t give a shit about videogames that you didn’t have to try that hard, you just needed addictive carrots on sticks like giving players a purposefully hamstrung weapon and making them grind to make it fun to use…

    Counter Strike 2 is the natural endpoint of that process and it just makes the game come off as tired and boring to me.




  • long response

    Ok I am bitter, I loved playing the support class and building fortifications and that part of the gameplay felt like it was so ignored by the developers that players on your team would start getting toxic with you if you built them.

    To be fair often there was no point, a smg rush player could spawn in with c4 and eliminate the whole fort within 30 seconds of spawning in. I wasn’t roleplaying it or anything, the fortifications I built were always practical but the way the basic gunplay was balanced severely penalized moving slow and carefully in basically every respect except having a smg and moving a tiny bit slower than the enemy who would also have an smg.

    I say that to give context, I think Battlebit could definitely come back in popularity, the biggest issue in my opinion is the lack of focus on mod support and it makes me question the longterm goals of the developers here compared to say Easy Red 2 or Operation Harsh Doorstop. If Battlebit had focused on allowing easy modded community servers to pop up, their inability to balance the gameplay to support a variety of playstyles could have been mitigated by the community, but they just kept making the wrong decisions in my opinion.

    The sniper nerfs were enraging too because yeah, everyone hates snipers in a battlefield game but it isn’t that people hate the sniper class because it is OverPowered it is that people hate when most of their team is roleplaying being a sniper 3000m from the relevant part of the map occasionally making a crazy long shot that will make a cool clip. Because this is the easy meme to make fun of the battlefield sniper role, the developers nerfed that ability of the sniper class HARD with Halo sniper rifle like bullet trails and very obvious scope glint.

    The facepalm thing about it for me was that when snipers would play this role… it was infuriating to be on their team BECAUSE they are contributing nothing to winning the objectives or really even to supporting the other players flanks and backing them up. So… why nerf it? Snipers are extremely important in a well balanced Battlefield game because they allow you to project power from an advantageous position over long distances or they allow you to project power into a space without physically having to be in it.

    When a sniper “pushes” an objective their role isn’t to actually BE IN the circle capping the objective unless they are very close or there aren’t enough close range class players to capture the objective. Their role is to get a good angle on the objective and any relevant terrain around it, so that they can ensure their team is able to secure and hold the objective.

    It was very clear that the developers didn’t seem to understand or value this role in the gameplay of their Battlefield-like, which ok that is one thing but they also clearly didn’t have a good system to get consistent feedback from a broad section of their playerbase so that they could correct course when they blundered like they kept doing.

    It is a shame because what people really wanted was an approachable, low graphics requirement, large social Battlefield game and it isn’t like the game ever had to be perfectly balanced competitively to fit that role. The balance just went sooooo far out of whack it became less interesting and fun for a lot of the playerbase, and the core part that was being listened to didn’t notice until the lights were being turned out…

    A community server with a mod that fixed these issues could have easily saved the community around this game even if the developers “abandoned” the game for awhile ughh.

    I don’t think Battlebit is dead though, I would be surprised if development totally stopped as there just aren’t a lot of good alternatives. Well there is Easy Red 2. Yeah nevermind, just go play Easy Red 2 instead it is better in every single way basically.