

Elsevier is just a mafia model applied to academia, it is hardly a business in any meaningful sense of the word “business” where an entity employs paid employees to do actual work.


Elsevier is just a mafia model applied to academia, it is hardly a business in any meaningful sense of the word “business” where an entity employs paid employees to do actual work.


I hope the door hit him on the way out


So that’s it. Sorry for the long, rambly wall of text, but I feel like for responses to be truly helpful, people should know exactly what it is I’m looking for.
absolutely! no reason to apologize


Watch out docile Judeo-Christian sheeple Radical Islam is coming!!

Be afraid!!!


Eeew they got rid of surfing/made it way slower?
I would be way more disgruntled about this if Xonotic didn’t exist, that was one of the few spontaneous aspects of CS that I found fun to explore on custom servers.


Just to clarify I am not saying I don’t understand there being a core competitive game that is meant to stay relatively unchanged like a sport… but CS2 doesn’t have destructible environments, it doesn’t have vehicles, it doesn’t have any innovation at all other than being more like a slot machine than the last Counter Strike which was basically the same as the Counter Strike before it.
A game this big I expect to have a core competitive minimal core that stays relatively unchanged, yes, but I also expect a bunch of more fun, varied and changing stuff surrounding it that keeps most players actually engaged who aren’t fully committed to an endlessly repetitive sweaty grind. No I am not talking about skins and shit, it makes me want to vomit even looking up that stuff and how many results you get for how to “invest” in CS skins (eeeeewww wtf?) I mean actual different gameplay with novel experiences to sustain and compliment the competitive unchanging core….
I see modern Counter Strike as a natural next step of de-evolution of FPS design in late stage capitalism. Halo 3 was the last time a big budget FPS game company really tried to wow players not simply addict them with casino mechanics and dark patterns. Halo 3 had splitscreen multiplayer, full co-op campaign, vehicles, custom multiplayer match settings galore, forge mode… the list goes on.
Call Of Duty Modern Warfare 4 then roared onto the scene and demolished that practice by showing business suits in the industry who didn’t give a shit about videogames that you didn’t have to try that hard, you just needed addictive carrots on sticks like giving players a purposefully hamstrung weapon and making them grind to make it fun to use…
Counter Strike 2 is the natural endpoint of that process and it just makes the game come off as tired and boring to me.


Is Counter Strike ever going to innovate or just keep monetizing with empty fluff?
I got bored in the 1.6 and CS Source days, are people even playing different maps or is it still the same 5 maps over and over and over?
This is like watching someone turn an especially satisfying lever toy with a great tactile CA-CHUNK when you pull it into a slot machine over the course of 25+ years without ever changing or adding substantially to the toy mechanism/lever part of the machine.


hmm I can definitely do this with my Supernote A5 eink tablet.
Both Inkscape and Gimp can open multipage pdfs as seperate pages too… yeah that is directly editing though.


Ok I am bitter, I loved playing the support class and building fortifications and that part of the gameplay felt like it was so ignored by the developers that players on your team would start getting toxic with you if you built them.
To be fair often there was no point, a smg rush player could spawn in with c4 and eliminate the whole fort within 30 seconds of spawning in. I wasn’t roleplaying it or anything, the fortifications I built were always practical but the way the basic gunplay was balanced severely penalized moving slow and carefully in basically every respect except having a smg and moving a tiny bit slower than the enemy who would also have an smg.
I say that to give context, I think Battlebit could definitely come back in popularity, the biggest issue in my opinion is the lack of focus on mod support and it makes me question the longterm goals of the developers here compared to say Easy Red 2 or Operation Harsh Doorstop. If Battlebit had focused on allowing easy modded community servers to pop up, their inability to balance the gameplay to support a variety of playstyles could have been mitigated by the community, but they just kept making the wrong decisions in my opinion.
The sniper nerfs were enraging too because yeah, everyone hates snipers in a battlefield game but it isn’t that people hate the sniper class because it is OverPowered it is that people hate when most of their team is roleplaying being a sniper 3000m from the relevant part of the map occasionally making a crazy long shot that will make a cool clip. Because this is the easy meme to make fun of the battlefield sniper role, the developers nerfed that ability of the sniper class HARD with Halo sniper rifle like bullet trails and very obvious scope glint.
The facepalm thing about it for me was that when snipers would play this role… it was infuriating to be on their team BECAUSE they are contributing nothing to winning the objectives or really even to supporting the other players flanks and backing them up. So… why nerf it? Snipers are extremely important in a well balanced Battlefield game because they allow you to project power from an advantageous position over long distances or they allow you to project power into a space without physically having to be in it.
When a sniper “pushes” an objective their role isn’t to actually BE IN the circle capping the objective unless they are very close or there aren’t enough close range class players to capture the objective. Their role is to get a good angle on the objective and any relevant terrain around it, so that they can ensure their team is able to secure and hold the objective.
It was very clear that the developers didn’t seem to understand or value this role in the gameplay of their Battlefield-like, which ok that is one thing but they also clearly didn’t have a good system to get consistent feedback from a broad section of their playerbase so that they could correct course when they blundered like they kept doing.
It is a shame because what people really wanted was an approachable, low graphics requirement, large social Battlefield game and it isn’t like the game ever had to be perfectly balanced competitively to fit that role. The balance just went sooooo far out of whack it became less interesting and fun for a lot of the playerbase, and the core part that was being listened to didn’t notice until the lights were being turned out…
A community server with a mod that fixed these issues could have easily saved the community around this game even if the developers “abandoned” the game for awhile ughh.
I don’t think Battlebit is dead though, I would be surprised if development totally stopped as there just aren’t a lot of good alternatives. Well there is Easy Red 2. Yeah nevermind, just go play Easy Red 2 instead it is better in every single way basically.


I think that is how people active on the Discord community perceived it from their perspective, but it was not at all how I experienced Battlebit die as an initial huge fan of the game.
The gun balance came utterly unhinged because the developers weren’t actually interested in reaching their fans and listening vs. just using Discord and assuming that accomplished it, and it became frustrating to play any other style than mindless rush smg medic because squeakiest wheel gets the grease…
Once the backlash and drop off in playtime started coming from the broader playerbase not terminally tuned into Discord, the developers were basically blindsided and unable to adapt so they functionally abandoned the game.
If you are Discord-brained indeed what your complaint about Battlebit would be is that the developers abandoned the game but that doesn’t speak to the context at all in my opinion.


It is so infuriating espeically when any attempt to interact with the community around the game is met by the developer or community members saying “Ha! Silly you! The only place to socialize about this is Discord!”.
I have hated the fact that Discord was eating all the communities I love from the beginning, but this long into this nightmare what I find so frustrating is game developers who rely on Discord for feedback and to get a sense of where their community is at, pretend that the subset of people who use their Discord is broadly representative of the people who buy and play their game when it just isn’t.
Battlebit is a great example of a multiplayer game that only listened to its most active members on Discord who wanted a rush style arcade high intensity flavor to the combat and facilitating those players above all else lead to the entire rest of the game becoming unbalanced. When backlash started to happen, the devs again only listened to the SMG rush style players who were constantly vocalizing in the Discord and making highlight clips from it and stuff so the solution was to further nerf sniper players because that was the class SMG rush style players hated the most.
The game is dead now and I can’t think of a clearer example of how Discord can be a major liability to a game community rather than a boon.
https://store.steampowered.com/app/671860/BattleBit_Remastered/
I am not even sure the developers realize even now this was one of the major contributing factors to the collapse of the multiplayer community around their game which is even more frustrating.


This is genuinely a new era in gaming, so exciting!


China’s writing the playbook.
and the US is selling them the apparatus to do so


Hmm but it doesn’t force ads down your throat so can you really say it is part of Windows?


(There is a clear parallel to the Luddites here, who were skilled technicians and clothmakers who weren’t worried about technology surpassing them, but the way factory owners used it to make cheaper, lower-quality goods that drove down prices.)
I think we need to start putting this on billboards.


A Genocide NOT a war.
Lol I love how people assume they won’t load the AI up with even more ads than the traditional search results.


Disgusting, also a complete waste of an M113 and it really shows the IDF is a machine of mass civilian murder and can hardly be called an actual military at all.
Ukraine would have used those M113s to save the lives of soldiers, Israel uses them for genocide and mass murder.
Compare the way the IDF, supposedly a professional fighting force, uses their M113s vs the way Ukraine does.
https://m.youtube.com/watch?v=XfVda77rZYo
All the IDF sees in this tool is a convenient way to build a remote child killing bomb meant to sufficiently level people’s homes to utterly erase them from the landscape and history.


Thank you for that wonderful image!
Just play an indie game, these games will only enshittify more and more.