i should be gripping rat

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Joined 2 years ago
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Cake day: June 16th, 2023

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  • I played for a lil while, trying to get into it to play with my friends. The only MMO i’ve gotten DEEP into was the original Guild Wars, and that is obviously a bit different from other MMOs, so I wasn’t sure if it would be my cup of tea. I ended up falling off before finishing the base Realm Reborn MSQ. I found the same problem I always have with MMOs - the initial loop is really fun and addicting and I’m enjoying learning the world, but then I hit a point where doing the quests just feels like a slog to endgame. I did some dungeons with my friends once that was possible, and it mostly just felt like I was struggling to keep up with something that everyone else had done 50 times over already. It stunk that I had to do story quests solo, and could only really party up for dungeons. Much preferred the GW experience of playing the MSQ together.

    Idk, I’m not trying to trash on the game, I can tell it’s really well made and I’m happy for all y’all. It just didn’t resonate for me.






  • I think Fairphone would say that they want you to keep using the FP4 forever, replacing individual parts as they fail. Their goal is the reduce waste in the smartphone industry, that’s why they make it so easy to maintain your device. Maybe eventually the main processor on your FP4 will be too slow to keep up with even those light apps. At that point, you come back to Fairphone and buy whatever the latest one is.

    And as Sunshine said, continually releasing new generations of phones keeps them enticing to the vast majority of smartphone consumers that don’t already use a Fairphone. I’m literally looking at this new one and considering if that will be my next smartphone when my Pixel 7’s battery starts to turn. Seems like a pretty good deal to me, tbh. Might finally rip me from Google’s grasp.


  • Regrettably…they kinda do. At least for studios like Obsidian and Double Fine, the landscape has become very grim. They are studios of a size that is very difficult to keep afloat in this environment. Investor funding in the gaming segment has dried up post-COVID, and these kinds of mid-level (or higher) devs were very reliant on that kind of funding. In light of that, these studios may have seen Microsoft as something of a safe harbor. They knew these layoffs were always a possibility, but I think it was better for them than the alternative. Or at least, it was the best choice for the people leading these studios prior to their respective Microsoft acquisitions. The devs that are being laid off are not the same people that signed off on the acquisition.