I loved Fallout 4 but one of my least favorite aspects of it was how it forced me into base building when I pretty much wasn’t interested in that aspect of the game. I get Bethesda was doing something new and wanted to show it off, but it was so annoying being so prevalent in a lot of the main missions of that game. I’m really hoping they don’t make the same mistake with Starfield. I know a lot of people are hyped about the settlement building and the micro managing just as they were in Fallout 4, but personally I’m not super interested in that. I’m more interested in the RPG stuff.
I’ve played about 500ish hours of fallout 4, like 10 or so characters.
Unless I am blackhole-ing something, you are “forced” to do the base building stuff twice, for a total of like 8 minutes. Once at sanctuary at the beginning and once at the big fort to get into the armory. I don’t really count the occasional times you have to build a single radio tower to finish capturing a settlement, especially because it’s part of the radiant quests that aren’t real quests. And because it takes 30 seconds.
and who cares if it was only a little bit? I still didn’t like it. This whole comment reeks of “your opinion doesn’t matter because I didn’t find it as annoying”
You have to build a teleporter if you do the brotherhood of steel quest line
It’s also the reason I don’t play No Man’s Sky(apart from the bait and switch launch).
People don’t play Bethesda games because they are good sims but because they are good RPGs.
If they pivot to a sim/building type game then I don’t think people will like it.
I ended up actually liking the base building but I hated it being forced down my throat during missions. I still couldn’t get over the tedium of actually caring for settlers though. When I finished the game I built a mega mansion at graygarden and then a bunch of other houses with different styles littered across the map. All for myself.
I’m kinda divided on how I feel about the settlements; I don’t like them, but not because of the system itself, but rather how it plays into the wider gameplay loop. If Bethesda made a game where building a settlement was the core feature of the game, and the story and quests revolved around it, I think I would have liked it alot more. But as they stand right now settlements feel like a tedious tacked on feature that adds nothing.
I was a big fan of the settlement building in Fallout 4. Was one of the mechanics that kept me coming back for later playthroughs and made the world feel less static and that I could actually have an impact on it. Especially instances like seeing one of the supply chain NPCs from one of my settlements walking around in the world.
I wish Bethesda still made RPGs :(
What’s your opinion on the dialogue system and specialisations syste on Starfield? Looks like there’s a lot of opportunity for role playing in it, especially with the traits.