I loved Fallout 4 but one of my least favorite aspects of it was how it forced me into base building when I pretty much wasn’t interested in that aspect of the game. I get Bethesda was doing something new and wanted to show it off, but it was so annoying being so prevalent in a lot of the main missions of that game. I’m really hoping they don’t make the same mistake with Starfield. I know a lot of people are hyped about the settlement building and the micro managing just as they were in Fallout 4, but personally I’m not super interested in that. I’m more interested in the RPG stuff.
I’m kinda divided on how I feel about the settlements; I don’t like them, but not because of the system itself, but rather how it plays into the wider gameplay loop. If Bethesda made a game where building a settlement was the core feature of the game, and the story and quests revolved around it, I think I would have liked it alot more. But as they stand right now settlements feel like a tedious tacked on feature that adds nothing.