Resident Evil and Street Fighter series developer Capcom is experimenting with introducing new technology, including generative AI, to tackle the ballooning costs and man-hours required for game development. In a recent interview with Google Cloud Japan, Kazuki Abe, a technical director at Capcom, gave some specific examples of what this involves. Based on his explanation, it doesn’t seem like Capcom is trying to use AI to generate anything directly related to gameplay, stories or character designs.

According to Abe, one of the most time-consuming and labor-intensive parts of game development is coming up with the “hundreds of thousands of unique ideas” needed to create the in-game environment. For example, if you want to put a TV inside of your game, you can’t just use an existing product as is – you need to think of a fictional TV design from scratch, including the manufacturer’s logo and everything else about the object.

  • Comment105@lemm.ee
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    9 hours ago

    For example, if you want to put a TV inside of your game, you can’t just use an existing product as is – you need to think of a fictional TV design from scratch, including the manufacturer’s logo and everything else about the object.

    This is such a bullshit problem. No other media has this issue. This wasn’t a problem before and never should’ve been allowed to become a problem. Real objects have populated the scenes of movies for decades, artists have painted scenes rendering real clothes and weapons and carriages and all with accurate shapes for centuries, before the 2000’s video games seemed to have no issue doing the same. Something changed and now we’re left with absurd assets.

    Rendering real objects without any limitations or requirement for legal agreements should be a right of any artist in any field.

  • ErsatzCoalButter@beehaw.org
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    15 hours ago

    Corpo figurehead bloviating nonsense problems to justify paying fewer writers. Sure, just pay google to steal their ideas badly and at scale. As if they don’t already recycle and resell content constantly, you need an LLM to steal a riff on the Magnavox logo? Maybe leave the creative industry and make room for actual creatives.

    • Mongostein@lemmy.ca
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      6 hours ago

      It’s reality shows all over again. (When it comes to TV anyway)

      Remember the early 2000s sitcoms kinda went away because reality shows were the hot new thing and cheaper to produce?

      • ErsatzCoalButter@beehaw.org
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        5 hours ago

        Those people were scabs during the 2000s writer strike, though. This guy is talking about replacing labor with stolen labor.

        • Mongostein@lemmy.ca
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          3 hours ago

          The writers strike didn’t last until 2008, which is when Breaking Bad came out and suddenly TV was good again. Maybe even better than before.

    • alyaza [they/she]@beehaw.orgOPM
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      15 hours ago

      it’s very funny because at the absolute most this maybe saves like, what, two steps in the best case? AI is so bad at this stuff that you have to human-edit it into something that looks good most of the time anyways

    • stinky@redlemmy.com
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      14 hours ago

      where in the article does it say the owners are looking to pay fewer writers? it explicitly says “Capcom [isn’t] trying to use AI to generate anything directly related to gameplay, stories or character designs.” please let us know

      • ErsatzCoalButter@beehaw.org
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        12 hours ago

        oh sorry, i treat all communication from corpos as hostile propaganda regarding labor and i make logical assumptions about what will happen to people whose labor is replaced

        my views may not be suited for your purposes

      • ErsatzCoalButter@beehaw.org
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        14 hours ago

        It definitely can be if a creative does it. Look at Max Payne, Persona 4, or Golden Light (pictured) if you want to see examples of artists doing it well. What absolutely won’t create a fictional TV that is elevated to the level of “good video game art” is some trash theft model.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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    14 hours ago

    According to Abe, one of the most time-consuming and labor-intensive parts of game development is coming up with the “hundreds of thousands of unique ideas” needed to create the in-game environment. For example, if you want to put a TV inside of your game, you can’t just use an existing product as is – you need to think of a fictional TV design from scratch, including the manufacturer’s logo and everything else about the object.

    I can just go into the asset browser and find a whole slew of TVs I can just add to my game and either use them as-is, or tweak the look a bit to fit my aesthetic choice and not need to reinvent the wheel every damn time. It’s such a small thing that’s just filling out the background, that adding details like a fictional logo aren’t necessary at all, unless it’s actually relevant to the plot somehow. What the fuck is Abe smoking with that example?

    It does make sense if you replace the word time with money. Paying all those artists to make all those little details for every little thing is costly. But AI will do it for free.

    • SolarMonkey@slrpnk.net
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      10 hours ago

      On the subject of existing asset use… I played yonder: the cloud catcher chronicles, and I am fairly certain the sound for rain in that game is actually the sound of something gently sizzling in a pan.

      It’s super close, but -just- wrong enough for me to notice. And then be mildly bothered by it for the next 40 hours of playtime.

    • derbis@beehaw.org
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      13 hours ago

      People will call you an asset flip if you do that. Plus I don’t know if all of these games use engines compatible with “the” asset browser

      • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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        12 hours ago

        “The” asset browser could be any number of sources, some of which are not coupled to any specific engine. AAA games do also use already made shit, especially when it’s an inconsequential background item like a TV. They just don’t use them for the entire game.