Resident Evil and Street Fighter series developer Capcom is experimenting with introducing new technology, including generative AI, to tackle the ballooning costs and man-hours required for game development. In a recent interview with Google Cloud Japan, Kazuki Abe, a technical director at Capcom, gave some specific examples of what this involves. Based on his explanation, it doesn’t seem like Capcom is trying to use AI to generate anything directly related to gameplay, stories or character designs.

According to Abe, one of the most time-consuming and labor-intensive parts of game development is coming up with the “hundreds of thousands of unique ideas” needed to create the in-game environment. For example, if you want to put a TV inside of your game, you can’t just use an existing product as is – you need to think of a fictional TV design from scratch, including the manufacturer’s logo and everything else about the object.

  • stinky@redlemmy.com
    link
    fedilink
    English
    arrow-up
    3
    ·
    16 hours ago

    where in the article does it say the owners are looking to pay fewer writers? it explicitly says “Capcom [isn’t] trying to use AI to generate anything directly related to gameplay, stories or character designs.” please let us know

    • ErsatzCoalButter@beehaw.org
      link
      fedilink
      arrow-up
      11
      ·
      14 hours ago

      oh sorry, i treat all communication from corpos as hostile propaganda regarding labor and i make logical assumptions about what will happen to people whose labor is replaced

      my views may not be suited for your purposes