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Cake day: June 12th, 2023

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  • There certainly was some actual “ethics in video game journalism” discussion early on that I felt was legitimate, but that got drowned out pretty quickly by the misogynists (which, from what I gather, was the entire point - it seems the misogynists started the whole thing and used the “ethics in game journalism” thing as a front to try to legitimise their agenda).

    I think the discussion about the personal relationships game journalists have with developers in general was a reasonable one to have. It unfortunately ended up just laser focusing on Zoe Quinn supposedly trading sex for good reviews, which was untrue, sexist and resulted in nasty personal attacks. But I think it was worth at least examining the fact that game journalists and game developers often have close relationships and move in the same circles, and that game journalism can often be a stepping stone to game development. Those are absolutely things that could influence someone’s reviews or articles, consciously or subconsciously.

    And another conversation worth having was the fact that gaming outlets like IGN were/are funded by adverts from gaming companies. It makes sense, of course - the Venn diagram of IGN’s (or other gaming outlets’) readers and gaming companies’ target audience is almost a perfect circle, which makes the ad space valuable to the gaming companies. And because it’s valuable to gaming companies, it’s better for the outlets to sell the ad space to them for more money than to sell it to generic advertising platforms. But it does mean it seems valid to ask whether the outlets giving bad reviews or writing critical articles might cause their advertisers to pull out, and therefore they might avoid being too critical.

    Now I don’t think the games industry is corrupt or running on cronyism, personally. And I certainly don’t believe it’s all run by a shadowy cabal of woke libruls who are trying to force black people, women (and worse, gasp black women shudder) into games. But I do feel it was worth asking about the relationships between journalists, developers, publishers and review outlets - and honestly, those are the kinds of things that both game journalists and people who read game journalism should constantly be re-evaluating. It’s always good to be aware of potential biases and influences.

    The fact that the whole thing almost immediately got twisted into misogyny, death threats and a general hate campaign was both disappointing and horrifying. And the fact that it led to the alt-right, and that you can trace a line from it to Brexit and to Donald Trump becoming US president, is even worse.


  • There are definitely technical reasons why saving mid-run is a lot more complicated. With Pacific Drive, right now when you save, it’ll save:

    • the state of your car - this will likely be done by looking each individual “equipment slot” the car has, assigning them a number, assigning each possible upgrade for that “slot” a number/letter, and storing its damage state (which is probably just a scale of 1-5 or whatever). So the game will store everything about your car in the format off “slot x, upgrade type y, damage z”, which can just be three values.
    • your quest state. The game won’t remember what quests you’ve done or how you’ve done them in the way that you remember it - it’ll just store that you’ve completed quest step 14a and that 14b is your active objective.

    It makes for a fairly simple, small save file. Being able to save mid-run would add a lot of complexity because it’d need to save a complete map state, including:

    • the map layout
    • your position in the map
    • the enemies and hazards in the map - their positions, states, etc.
    • what’s happened already in the map
    • the loot in the map, and whether you’ve collected it or not

    And so on. Not only does it massively increase the complexity, it would also increase the size of save files a lot and make saving and loading a lot more cumbersome. And that’s just a simplified breakdown; there are definitely other factors that can make it much, much more complicated.


    There are definitely some games where “easy mode” save systems could be implemented without much changing on a technical level, but I don’t think Pacific Drive is one of them.


  • Not that your suggestion is necessarily bad in general, but I don’t really think it’s necessary when it comes to Factorio. I think it should be clear from playing the demo whether 100+ more hours of that seems worth the asking price for someone. It’s probably the most representative demo I’ve ever played; the full game is just the demo but more. There are no surprises down the line. There are no random pivots to other genres, or the game trying to stick its fingers in too many pies. There’s no narrative to screw up. There’s no “oh, they clearly just spent all their time polishing the first hour of the game and the rest of it is a technical mess”. It’s the same gameplay loop from the demo for another 50 hours until you “win”.

    … and then another 50 hours after that when you decide to optimise things. And then another 100 hours when you decide to make a train-themed base. And then another 700 hours when you discover some of the mods that exist…


  • I’m not cheering for the layoffs, of course, nor am I necessarily in favour of monopolies and the consolidation of the gaming industry (although, in this instance, I think it’s probably a positive thing for fans of Blizzard IPs). But layoffs during this kind of merger/buyout are expected. Microsoft has its own legal departments, payroll departments, marketing departments, etc, and while they might need expanding slightly as the company grows/absorbs new companies, they don’t need an entire second company’s worth of those departments.

    These layoffs were about cutting redundancy rather than just chasing short-term profits. It sucks for the people who were laid off either way, but I think it’s good to be realistic about why they happened.





  • This is where it gets tricky and a lot of nuance is lost, I think. There reaches a certain point where it stops being zero-sum because two or more parties can each have an entirely independent and valid claim.

    In your example, if you pass the money to your children, they reach 40 years old, spending the money they believe is theirs, and then suddenly they’re told they owe $2M they don’t have for something they didn’t do, that’s not fair on them. Have they benefitted from the $2M? Absolutely. Is it fair that they benefitted while the person/people you stole it from suffered? Absolutely not. But your children didn’t do anything to deserve punishment.

    Now I’m generally fairly anti-Israel, and have been for years, so don’t take this as me being an apologist for colonisers. But for someone who has lived all their life in Israel - whose great-grandparents were colonisers - Israel is home and they feel they have just as much right to it as the people it was stolen from 80 years ago. The longer these conflicts go on, the more difficult it is to come up with a fair solution on a human level.

    Israel is definitely in the wrong, though. It’s very clearly not fair from a Palestinian perspective. But no matter how you try to divide up the land now, there will be innocent people who suffer for it. There’s no easy solution to it, unfortunately. It’s more complex than just “give it back”.



  • Like I said, I’ve been actively boycotting Blizzard for years now; I’m not sure why you think I’d want to “slop on their dick”. But yes, if a game is fine on a technical level and mediocre in every other sense, why wouldn’t it be a 5/10? A game that runs properly and is otherwise unnoteworthy is probably already better than the average game out there. There’s a lot of shovelware.

    There’s a reason review outlets like IGN rarely give scores below 5/10 - it’s that almost any AA or AAA studio is going to be competent enough to get their game to run and have something to it. Even Redfall is a 5/10 on Metacritic. 5/10 games aren’t generally worth your time, but that’s only because there are so many 7+/10 games competing for your time/attention.

    Even though I have no love for Blizzard as a company, and have never played Overwatch 2, I refuse to believe it’s in the bottom half of all games ever. A lot of the grievances I’ve seen about it seem completely justified, but it’s not a game that’s truly awful. It’s good on a technical level. It has good art direction. The characters are unique and identifiable, even to people who’ve never played Overwatch. I get that people don’t like the balance, they don’t like Blizzard’s money-grabbing, they don’t like the change to 5v5(?), and they don’t like whatever else people are complaining about. But that doesn’t make it the worst game on Steam, and it doesn’t make every single aspect of it bad.


  • This is stupid. I have no love for Overwatch or Blizzard - I’ve been boycotting them for years, in fact. But there are far, far worse games on Steam than OW2. The fact that, to my knowledge, it runs properly, doesn’t have crypto miners built into it, and isn’t just made from stolen assets already puts it at like a 5/10 at minimum.

    I’m all for consumers standing up for themselves and being critical or poor products, but I really wish people wouldn’t get caught up in these hate bandwagons.