

(if I’ve put this in the wrong comm, would you mind letting me know where a better place would be?)
🇨🇦


(if I’ve put this in the wrong comm, would you mind letting me know where a better place would be?)


Back in my day, (shakes cane), Teamspeak and Ventrillo were the big voice chat platforms/tools. Both have text chat and channels/rooms; but their focus is voice chat for gaming.


Bit old, but pretty much everything Source Engine is self-hostable isn’t it? Most of them even come with a pre-configured SRCDS (SouRCe Dedicated Server) you can download and run right from the steam launcher.
I know I ran a GarrysMod server for quite a while; piling a shit ton of mods on it. Plus any source game you’ve got installed, Garrys Mod can and will use the resources/assets from.


:/ shit.
I’m pretty sure I saw this a few months ago and moved to the beatkind/watchtower fork, but it’s not been updated in 6mo either. (Devs only been active in private repos; so they’re still around, just not actively working on watchtower)
Guess I’ll find another solution. Hell, I might just put my own script on crontab. Looping through folders running docker compose down/pull/up isn’t too hard really.
My wife got very upset. Apparently she likes the ads.
Set static IPs for her devices, then whitelist that device IP past the block lists by adding it to a group, then regex allow domain: ‘*’ for that group.


My favorite one is when you tap something on a touchscreen, the item highlights/reacts visually showing the device recognized your input, but it doesn’t perform the action you tapped on. (it works just fine the second time you try though)
I presed the button…
You know I pressed the button…
I know you know I pressed the button…
WHY are you not doing the thing??


Telling someone that they are the problem is insulting, whether you like it or not.
I agree, continuing to feed the machine is not helping; but there are more constructive ways to express the same point. Help people learn and get comfortable with better solutions, don’t scold them for following what they’ve grown up to know as ‘right’. That’s not how you get people on your side.


Shame on you.
Insults aren’t very welcoming for new pirates.


I doesn’t really make a difference whether it was the actual platform or a higher decision; the end result is pissed off fans that turn to piracy instead of giving you money. Then those fans give you even less in the future. There will always be some that just say ‘fuck it’ and pay up, but it’s diminishing returns.
This bullshit is exactly how pirates are born.


I have the same issue with Immich on android. It pretty much never uploads files until I manually open the app; then the app refuses to acknowledge it has uploaded those new files until it’s closed and re-opened :( (power saving is set to un-restricted in android, and background data usage is allowed. I’ve been through troubleshooting very thoroughly, it just doesn’t work)
FolderSync has been the only reliable (non-root) backup solution I’ve used. It’s set to monitor my image folders for changes and upload any new files as soon as they’re created; this works ~85% of the time. Then, It’s also set with a few schedules to check for changes every 3hrs, backing up everything on the phone the app can access; this catches anything the on-change/on-creation file detection misses, while also backing up more data than just my images. I have yet to see that fail after ~3 years.


Just to clarify a little bit (I was a little confused myself):
Postal was developed by the studio Goonswarm. The publisher Running With Scissors cancelled their games release because of the AI claims, and in response the developers have closed their studio, probably due to the financial strain of having your game completely cancelled by your publisher.
“After revealing POSTAL: Bullet Paradise, a title Running With Scissors was planning on publishing but not developing, we’ve been overwhelmed with negative responses from our concerned POSTAL Community,” reads a statement from Running With Scissors founder Vince Desi, emailed to RPS this afternoon. "The strong feedback from them is that elements of the game are very likely AI-generated and thus has caused extreme damage to our brand and our company reputation.
“We’ve always been, and will always be, transparent with our community,” Desi continues. "Our trust in the development team is broken; therefore, we’ve killed the project. We have a lot of good things coming (some you know and some you don’t).
“Since forming Running With Scissors in 1996, we’ve always said that our fans are part of the team,” it concludes. “Our priority is to always do right by the millions who support the POSTAL franchise. We are grateful for the opportunity to make the games we want to play, and will continue to focus on our new projects and updates coming in 2026 and beyond. We can’t wait to share more!”
Postal: Bullet Paradise was once “a timeline-hopping, dystopian bullet heaven first-person shooter with POSTAL’s signature darkly humorous personality”. The project is “no longer available” on Steam, though it still has a page as of writing.
Desi’s statement doesn’t mention which elements of the game may have been AI-generated, or whether they’ve taken any steps to confirm this with Goonswarm.
It seems like the publisher hasn’t done much to work with the devs, finding the true story instead of reacting to knee-jerk public opinions, and has just pulled the rug out from under them to protect themselves instead.
The devs have adamantly insisted there is no AI in their work; and if true, this really really sucks.


HP
Well there’s your problem…


Leaking valve stem, or less likely a cracked rim. A 5$ fix while the tires were off; but more work just to fix on it’s own. If it’s a slow leak you keep ontop of, you may as well wait till the next tire rotation; make sure you request they replace the valve stem(s).


Plex, Emby, and Jellyfin are all legal, and each have ways to serve liveTV alongside your own locally stored content, and DVR that liveTV if you want. You’d just have to purchase a liveTV subscription from your local provider (or go the Pirate route ofc).


Emby has what they call ‘Emby Connect’ which is entirely optional and is basically a glorified DNS service.
It doesn’t proxy connections, it just passes on the hostname to the client. The server is still required to setup port forwarding or other routing like tailscale or a proxy on a vps.
Emby Connect will let you sign into your local server using your emby.media credentials, but unlike Plex it’s completely optional and only works once explicitly linked to the local user of an Emby server.


I only bring it up because you explicitly said you have no idea why it doesn’t work.
Take things at a comfortable pace; there’s no sense overwhelming yourself. Then you just forget what you’ve done and end up lost in your own maze.
I started with Plex myself, almost 10 years ago. Moved to Emby, where I learned about buying a domain, setting up ssl through a reverse proxy, and just continued to explore from there. Today I run ~26 containers/projects across three systems and I’m always keeping my eye out for interesting new things.
Best of luck with your journey m8.


Sounds like you’re behind cgNAT, which essentially means there’s another router owned by your ISP that’s between yours and the open internet, which also requires port forwarding, but your ISP will never do that for you.
It complicates things, but the solution(s) are tools like tailscale, cloudflare Tunnels, or to rent a VPS just to host a proxy/vpn.
Plex solves this by using their own public servers as a proxy for you, but this is part of how they have control over your users/server/data, such as blocking remote streaming… That makes more than a few people uncomfortable.


Plex centralizes authentication at plex.tv
When a user wants to connect to a ‘private’ plex server, they must first sign into their plex.tv account, which then provides the auth token needed to login to the users server (even if both the client and server are on the same lan)
With this system, Plex can monitor and control every single connection to every plex server; limiting access to whatever they want. Even your own local content.


Plex has an automatic proxy service hosted by their public servers. If you haven’t or can’t configure port forwarding correctly, plex will route the connection through their own servers.
The problem is, that also means Plex co has total control over your server and the data sent between it and clients if they so choose. Anything from quietly logging the data sent back and fourth, to controlling who can connect and what they can do while they are.
Jellyfin has to be correctly exposed to the internet via port forwarding or tools like tailscale/a vpn; but it’s entirely your server under your control. You have ultimate control over how your server can be accessed, but that also means you’re responsible for actually setting that up.
If you have a static IP address, you can just use A records for each subdomain you want to use amd not really worry about it.
If you do not have a static IP address, you may want to use one single A record, usually your base domain (example.com), then CNAME records for each of your subdomains.
A CNAME record is used to point one name at another name, in this case your base domain. This way, when your IP address changes, you only have to change the one A record and all the CNAME records will point at that new IP as well.
Example:
A example.com 1.2.3.4CNAME sub1.example.com example.comCNAME sub2.example.com example.comYou’d then use a tool like ACME.sh to automatically update that single A record when your IP changes.