

Yeah, no point.
Be like preserving a printout of a steam code.
Yeah, no point.
Be like preserving a printout of a steam code.
Put it with the rest of the Nazi memorabilia.
It’s annoying, but it had to be done.
Must be making bank on that ass to afford that many cigarettes.
It is fucking mental that an industry plagued by data harvesting is being asked to harvest more data.
Anyway, I’m now in Belgium according to my VPN.
It can’t even count them properly.
It’s weird how they voted against it as opposition, but as soon as they took power just let it in.
Almost as if that’s what they wanted all along.
Round edges and a Windows Vista era soft blur?
I can’t think of anything more generically Apple…
A lot of monitors have particularly bad HDR, the max brightness being so low you might as well not bother. And as you’ve found out some games are really washed out for some reason. Like to the point where the game is almost entirely grey.
Worse, some games actually detect the capability in the monitor and turn it back on, and for that reason I wasn’t able to play Nex Machina on PC.
It’s basically HDR (the 10 bit display kind, not the Half Life 2 kind), but with more metadata.
What I find is that if you have a Dolby Vision capable TV, it will be already calibrated to something that looks good, rather than you having to fuck around telling it how bright “paper” is or some shit.
HDR displays are surprisingly tricky, even without Dolby Vision or HDR10+. Especially if you’re mixing SDR and HDR content on a display. I tried it a few years ago on Windows and it was flat out awful. I think they’ve fixed a lot of it up now with Win 11, but even they took their damn time over it.
MS do sell Atmos (and DTS:X) support as an individually licensed thing, threough Dolby Access and DTS Sound Unbound on their store.
I do wonder how it could work in Linux, as well as getting things like commercial streaming services in 4K.
Presumably some sort of black box hardware would be needed (for the super top secret Widevine L1 shit), the manufacturer of that can pay the Dolby fees, and then just some basic open source code to call the hardware features.
Yeah, it’s just what would work for me once I cancel Netflix Premium Plus with Reduced Adverts.
Ugh, cycle lanes. Get rid of sidewalks too. Make more room for our oversized child mashers! What are these things? Buildings? What are they for? They’re just getting in the way of more road! Get rid of it all!
I won’t be happy until we’ve just got 4 million square miles of pure asphalt!
You’re absolutely right, that’s just me not wanting it for Jellyfin on those grounds.
For mainstream users, I would assume that Linux being unable to run streaming services at full quality would discount it as a serious contender as well.
Does it support Dolby Vision?
Because if not, I’m not sure how it’s going to compete with Android TV devices.
Are you racist? Are you misogynistic? If not can you pretend to be?
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Mate, this isn’t a new church roof.
Your fundraisers are going to want that money back and then some. Forever.
Going to be quite a bit heavier than that if you run it on a different CPU architecture though. And even if you’re not running on mobile, Apple still opened that can of worms a few years back. Linux too, I guess.
Honestly, I don’t mind HTML for a UI. It resizes nicely to fit a large number of devices. It looks pretty much the same no matter what you’re running it on. But it should just be that, a UI layer. Otherwise the solution you were looking for was a website, and not a dozen 500MB chunks of Chrome installed around my PC.
I’m not 100% convinced that an emulation layer isn’t as heavy as a browser.
We had things like Java and QT, and none of it really took off. Apple is probably to blame here as well, for wanting everything to be native to iOS and ignoring the reality that developers don’t want to make five different versions of their software.
Your server isn’t working today.
This is because Microsoft wants you to finish setting up your PC that has been running for ten years.