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Joined 2 years ago
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Cake day: July 4th, 2023

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  • It’s basically HDR (the 10 bit display kind, not the Half Life 2 kind), but with more metadata.

    What I find is that if you have a Dolby Vision capable TV, it will be already calibrated to something that looks good, rather than you having to fuck around telling it how bright “paper” is or some shit.

    HDR displays are surprisingly tricky, even without Dolby Vision or HDR10+. Especially if you’re mixing SDR and HDR content on a display. I tried it a few years ago on Windows and it was flat out awful. I think they’ve fixed a lot of it up now with Win 11, but even they took their damn time over it.


  • MS do sell Atmos (and DTS:X) support as an individually licensed thing, threough Dolby Access and DTS Sound Unbound on their store.

    I do wonder how it could work in Linux, as well as getting things like commercial streaming services in 4K.

    Presumably some sort of black box hardware would be needed (for the super top secret Widevine L1 shit), the manufacturer of that can pay the Dolby fees, and then just some basic open source code to call the hardware features.








  • Going to be quite a bit heavier than that if you run it on a different CPU architecture though. And even if you’re not running on mobile, Apple still opened that can of worms a few years back. Linux too, I guess.

    Honestly, I don’t mind HTML for a UI. It resizes nicely to fit a large number of devices. It looks pretty much the same no matter what you’re running it on. But it should just be that, a UI layer. Otherwise the solution you were looking for was a website, and not a dozen 500MB chunks of Chrome installed around my PC.