Short Term Database Reset: Yes
Long Term Persistence: Enabled
Starting aUEC: 20,000

Known Issues

  • PU - Stanton - AI / Mission Content - UGF AI Can Sometimes fall through the stairs / floor
  • Multivehicle - PU - Vehicles - When docking at a station the docking arm will not extend
  • PU - Stanton - Area18/GrimHex - Locations / Inventory / Respawn - Player loses loadout and equipped items after dying in the armistice zone
  • SRV Tow UI shows invalid or no target despite meeting the criteria for a valid target prior to attempting to tow a ship in QT
  • PU - Rental Kiosk / ASOP Kiosk - After Renting a ship and letting the rent timer expire. A couple of ships or rows will not be visible at the ASOP
  • PU - Stanton - Data Heist - Mission Content / Game Code - If players fail the Very Easy mission they can’t reaccept it
  • Multivehicle - ASOP Retrieval - Various vehicles spawn with wings/engines/landing gear in their “in-flight” state instead of their “landed” state when retrieved from ASOP
  • Multivehicle - PU - Vehicles / Usables - Exiting bench seats ignores collision
  • AC / SM - Menus - Ship / Equipment Rental - Renting a ship / Equipment for 3 days display incorrect rental times
  • AC - Single Weapon Elimination - Weapon / FPS - Player who has takedown performed on them has their gun despawned
  • PU - Stanton - Halo - Desync / EVA / Vehicle / Ships - Players can desync when transitioning to or from EVA from one ship to another ship
  • PU - Missions / Reputation - Data Heist - The hard missions are not appearing despite meeting the requirements
  • PU - Stanton - Location - Seraphim - ASOP / Fleet Manager - The ASOP terminal loading screen will not end
  • PU - Shopping Kiosk - “Invalid Sell Price” error occurs while selling specific items
  • PU - Stanton - New Babbage - NPE - Locations/Design - The player will be stuck in their hab’s bed if they restart the tutorial by quitting to main menu whilst dead, blocking flow

New Features

Gameplay:

  • System - Security - Ship Trespass
  • Mission - Defend - Data Heist

Ships and Vehicles:

  • Added New Ship: ARGO SRV
  • Added New Ship: Crusader C1 Spirit
  • Added New Vehicle: Tumbril Storm

Feature Updates

Locations:

  • Adjusted Gloss Values of Screens Around Major Landing Zones and Most Space Stations to Reduce Light Glare
  • Seraphim Station Exterior Lighting Polish Pass

AI:

  • FPS AI Behavior Integration

Gameplay:

  • Tractor Beam - T2 - Vehicle Tractor Beam
  • Temporary Towing Halt for Mission Spawned Ships
  • Wake of Disaster - Due to the intention of making this a PVP experience we have not enabled towing on these mission ships while we update the design of the mission to keep the experience we want and not break systemic sandbox activity, we are working on a design to allow us to enable towing currently.
  • Cover-up and Illegal salvage - These will give crimes as you wont have permission to tow them however the mission will still work and resolve correctly (Cover-up you can drag them far enough away from the inspection site and the mission will complete as security can’t find the ship).
  • Legal Salvage - Can still be tractored but causes potential greifing issues we are working on a resolution for this but likely wont see it in 3.21.1.
  • New Player Experience - New Babbage
  • Ground Radar Sensitivity Addition
  • AI Ship Cargo Manifest Balance Changes
  • Ground Radar Adjustments
  • UGF Ledge, Cover, and Navigation Improvement Polish Pass

Ships and Vehicles:

  • Vehicle Headlight Refactor
  • Partial Ship Mass Balance
  • Tumbril Nova Movement Tweaks
  • Increased Crusader Spirit Wing Base Joint Health

Core Tech:

  • Made Several Client Performance Optimizations
  • Put in Multiple Physics Changes to Help Prevent Player Corpses Falling Through Planet Surfaces When Falling at Speed
  • Made Server Performance Optimizations for Ship Debris

Bug Fixes

  • Fixed an issued causing Hab elevators to frequently fail to spawn
  • Status effects for medical pens should no longer wear off after 15 seconds (Increased to 15 minutes)
  • Fixed an issue causing players to be considered Trespassing immediately after completing a UGF mission, causing turrets to destroy any ships near the facility
  • Fixed an issue causing players to not be able to send invites or join in on contacts from the main menu until entering a party within the Persistent Universe
  • Shopkeepers throughout the PU can should no longer face the wrong way or be far away from their desk usables
  • AI Guard arms should no longer clip into its body during the Idle animation in hangers only
  • Fixed an issue causing spacesuit EVA thrusters to sometimes remain on while while walking around outside of EVA
  • Eddie Parr and other Bartender AI should no longer have animation issues while idle and while preparing a player’s drink
  • The elevator in the Stratus building in Orison should no longer abruptly turn 180 degrees when it moves
  • Mission objectives should now correctly display while in remote turrets
  • Fixed an issue sometimes causing the assigned hangar AR Marker to not appear
  • Inventory container items such as backpacks and legs should no longer incorrectly show as 0% filled when they contain items
  • Vehicle debris that detach from the ship skeleton on hard death should no longer create floating, immovable debris such as ship ladders and landing gear, floating in mid-air
  • The weapons locker UI panel in the Origin 400i should no longer be labeled as an unlocalized variable
  • The Super Hornet should no longer lose yaw and partial pitch control if the nose turret is removed in VMA
  • Enabling auto-gimbal should no longer cause fixed wing gun convergence to be set too close
  • Fixed the MISC Reliant not being able to transform into its Vertical flight mode
  • Cargo UI markers from inside your ship should no longer appear on and clutter your HUD while flying
  • Fixed an issue causing some ship elevator animations to desync after reaching the floor
  • Fixed an issue that was causing players to get a “Failed to find Match” error message when attempting to launch multiple Arena Commander Game Modes
  • The 600i cockpit light should no longer be overly bright
  • F8C main thruster sounds should now work correctly
  • The Yoke should now animate correctly when the player is piloting the Crusader Spirit variants
  • The Drake Caterpillar Command Access room ladder should now function correctly
  • Loot containers should no longer be deleted by the entity density manager which caused them to despawn in front of players
  • Fixed an issue causing the Mirai Fury LX to not appear in Arena Commander
  • Tractor Beam/Salvage Beam VFXs should now correctly sync across clients
  • The jump seats in the ARGO MPUV Transport should now have full interaction
  • Fixed the HoverQuad vehicle spawning slightly stuck in the ground
  • Anvil Ballista headlight entity should no longer be floating in front of the light fixture and emitting light when disabled
  • On-grid Containers should no longer be barred from being sold and off-grid Containers should no longer be downsized in volume or blocked from being sold
  • Fixed Visarea issues with Rest Stop Hub Walls
  • Fixed the Lorville Room System not protecting players from extreme exterior weather conditions
  • The “Illegal Surveillance Detected” Mercenary mission should no longer send players to Security Post Kareah as the mission location causing SPK to be hostile to them and fire on their ship
  • Shopkeepers throughout the PU should no longer sometimes be seen facing the wrong way / away from their desks
  • Players should now be able to receive or accept other service beacons after their service beacon has been abandoned / canceled / declined

Technical

  • Fixed 9 Client Crashes
  • Fixed 5 Server Crashes
  • Fixed a Server Deadlock
  • Ship components should now correctly save and be stored in Long Term Persistence
  • Essence_of_Meh@kayb.eeOP
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    10 months ago

    Siege of Orison Re-Activation - Event Updates

    • Siege now has a warning period for the event, when this initially starts there will be a 30 min warning where Dulli will say something is going down, this is to allow people to prep and accept the mission to know where its taking place
    • The lift from Orison to the rooftop will be disabled by default and only enabled when the event starts.
    • All the shuttle call terminals require the lieutenant’s code to be input one time to unlock (the only one that won’t have a code is the broken shuttle from H to E island).
    • The barge now has a container that will prevent people from pushing into the barge beyond the first room. This becomes unlocked when all the previous Islands boss’ have been complete
    • If you take a Siege Ship out of the area while the event is active we active self destruct that the player can not turn off
    • If you get back in the area it should disable the self-destruct
    • Once the IFFI on the barge is down, players will be free to take the ships as the Self-Distruct will be disabled
    • If you try and take your own ship into the area, you will be impounded back to “the last ATC the player was near"
    • There have been changes under the hood to turrets and the way the IFFI interact
    • If a player commits a crime or attacks another player on the mission they will get a marker placed on them and players still in the mission will be allowed to kill them, with this they will see an objective to do with Nine tails sympathizers and how many have been killed. You will only see markers for sympathizers on the same island as you.
    • When you kill the island lieutenant and loot the code you will get a marker on potential IFFI locations
    • We have new audio lines
    • If the player approaches an island and the lieutenant is killed but the AA isn’t disabled
    • If you are heading to an island and there are Ninetails sympathizers on that island
    • Along with one saying about more than 1
    • New mission success line
    • New line saying the lieutenant is dead and the iffi is optional they can move on
    • A line for the possible IFFI locations
    • Personal thank you to the player for doing the event
    • If a player kills another player everyone on that island gets informed, there is also a repeat line for this.
    • Fail reason strings have been added to all relevant objectives and the overall mission fails

    Arena Commander 3.21.1 Patch Notes

    Game Mode Updates:

    • Single Weapon Elimination - now featuring Railguns! Play now until November 19th & December 3rd til 10th only!
    • Tank Royale & Team Tank Battle - The TMBR Storm has been added to Tank Experimental Mode, available for those that own the vehicle.

    Ship Inclusions Balance:

    • Ship Additions to all game modes:

      • AEGIS Avenger Titan
      • AEGIS Avenger Titan Renegade
      • DRAKE Buccaneer
      • Espiria Glaive
      • Espiria Scythe
    • Squadron Battle:

      • AEGIS Eclipse
      • AEGIS Vanguard Harbinger
      • AEGIS Vanguard Hoplite
      • AEGIS Vanguard Sentinel
      • AEGIS Vanguard Warden
      • ANVIL C8 Pisces
      • ANVIL C8R Pisces Rescue
      • ANVIL C8X Pisces Expedition
      • ANVIL Gladiator
      • ANVIL Hurricane
      • ANVIL Valkyrie
      • ANVIL Valkyrie Liberator
      • ARGO MOLE
      • ARGO MOLE Carbon
      • ARGO MOLE Talus
      • CNOU Mustang Alpha
      • CNOU Mustang CitizenCon 2948 Edition
      • CNOU Mustang Beta
      • CNOU Mustang Delta
      • CNOU Mustang Gamma
      • CNOU Mustang Omega
      • CRUS A2 Hercules Starlifter
      • CRUS M2 Hercules Starlifter
      • CRUS Ares Star Fighter Inferno
      • CRUS Ares Star Fighter Ion
      • CRUS Mercury Star Runner
      • DRAKE Corsair
      • DRAKE Cutlass Red
      • KRIG P-52 Merlin
      • KRIG P-72 Archimedes
      • KRIG P-92 Archimedes Emerald
      • MISC Freelancer
      • MISC Freelancer DUR
      • MISC Freelancer MAX
      • MISC Freelancer MIS
      • ORIG 300i
      • ORIG 315p
      • ORIG 350r
      • ORIG 400i
      • ORIG 600i
      • ORIG 600i Executive Edition
      • ORIG 600i Touring
      • ORIG M50 Interceptor
      • RSI Aurora CL
      • RSI Aurora ES
      • RSI Aurora LN
      • RSI Aurora MR
      • RSI Constellation Andromeda
      • RSI Constellation Aquila
      • RSI Constellation Phoenix
      • RSI Constellation Phoenix Emerald
      • and RSI Constellation Taurus
    • Pirate/Vanduul Swarm:

      • AEGS Reclaimer
      • AEGS Reclaimer Best In Show Edition

    Scoring Balance:

    • adjusted scoring to value the hull of the vehicle rather than the overall ability in preparation for Multicrew