For a long time, the common wisdom was that game consoles would usurp PC gaming, leaving it a niche hobby, ignored by the greater gaming community. And indeed, for a long time consoles were the most popular way to play mainstream games. But recently, especially since the release of the current generation of consoles, the very opposite seems to be coming true. PC gaming has been expanding while consoles falter.
Looking forward to the next Xbox and PlayStation consoles, analysts are predicting $900 as the low end of possible pricing–and that number is seeming more and more optimistic. That’s a lot of money to spend for a dedicated machine that, for most console owners, is just used for playing Call of Duty or the latest football game. Consoles are becoming too expensive for all but the most dedicated gamers to justify–especially when gamers in their teens and early 20s have grown up in a world where a console is no longer needed to play the vast majority of games.


This is an oversimplification that ends up being deceptive by coincidence, because hardware is supposed to drastically reduce in price as it becomes standardized and mass-produced, and game consoles and computers both did this.
That we’re now back to the point where a console costs nearly the same as the adjusted cost of the very first, hyper-niche, hyper-bespoke hardware units in the 80s, is a HUGE regression. Prices aren’t “in-line with” the Atari prices because that’s just how they scale, they’re there by chance as they spike upwards due to supply constraints driven by AI.
“Even though we’ve lost all engines and are in a nose dive, we’re currently at 300ft, which is in line with a normal landing approach altitude.”