He / They

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Joined 2 years ago
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Cake day: June 16th, 2023

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  • I don’t think society is actually more prudish; you couldn’t have had 80% of the shows that are made now, 50 years ago. I think there are just several things that combine to make it appear otherwise (note that these are all 100% my opinion):

    1. Corporatism has run rampant, and corporations detest liability. Independent movie stores didn’t have to worry about being noticed by political groups, but big chains did, and big corporations’ shareholders only care about stock prices are much more reactive to ‘threats’. And big corporations killed most independent stores, even before digital took over. Digital is all big corps.

    2. The US has sanitized violence in media to such an extent (e.g. superhero movies where logically thousands of people die, or where all violence is ‘bloodless’ but not cartoonish) that I think sex has become the only metric by which to delineate ‘kid’ vs ‘adult’ media for a lot of people. That has a feedback effect on large media creators, who will be less likely to depict sex in anything not squarely targeted for adult consumption, which in turn makes any sexual content in e.g. young-adult media stand out even more, which will get it outsize attention by the wannabe morality police types.

    3. Prudish political groups made a lot of strategic inroads into positions of policy influence by using “protect the children” rhetoric, with sex being the #1 thing they actively demonized. It’s much less common to see pro-sex groups making any kind of public messaging or policy impacts, so it can seem like the prudes are the majority.

    WRT the current thread: Steam doesn’t ban sexual games at all; at this point it’s one of if not the largest adult games distributor just thanks to its user base. They even implemented a ‘private’ feature for games so people could buy adult games on their Steam account but hide them from others, to encourage people to buy adult games. This particular game is really just an unfortunate case of edgy content accidentally running up against a legitimate guardrail. I won’t be surprised if Valve does walk back the ban soon based on the amount of media coverage.





  • Minchin said the total cost “includes the previously stated $4.1m required to redesign the front end of the websites”.

    “The remaining cost ($92.4m) reflects the significant investment required to fully rebuild and test the systems and technology that underpin the website, making sure it is secure and stable and can draw in the huge amounts of data gathered from our observing network and weather models,” Minchin said.

    So 92 MILLION dollars on SQA and maybe some pentesting? Bullshit. Pentests run $50k-$400k for single-domain websites like this, and $400k is on the very expensive end.

    Even if you paid 30 people $200k apiece for 4 years to work on this, which is more people and at higher salaries than would have happened, that would still only come to $24m, less than a third of the cited cost.

    There is no possible way for this to have legitimately cost this much. There was corruption of some kind involved.


  • One thing I recommend for horror games is to play with a friend (i.e. in the same room). You can even figure out a way to do old-school controller-swapping (for a VN, maybe each chapter, or after a fixed time interval e.g. every 10 minutes). My partner is a huge horror buff, but also has a hard time with the longer periods of stress that horror games impart vs movies, so we play games this way.




  • Santa Ragione received an automated message from Valve stating Horses would not be approved for distribution on Steam and could not be resubmitted. The ‘why’ came as a shock to the studio. “While we strive to ship most titles submitted to us,” Steam’s automated response read, "we found that this title features themes, imagery, or descriptions that we won’t distribute. Regardless of a developer’s intentions with their product,

    we will not distribute content that appears, in our judgment, to depict sexual conduct involving a minor.

    While every product submitted is unique, if your product features this representation—even in a subtle way that could be defined as a ‘grey area’—it will be rejected by Steam."

    I don’t think is an unfair line to draw by any measure, and while I sympathize with the studio I’m also not going to begrudge Valve taking a hard line on this, because there are absolutely games being submitted that will try to toe that line. I don’t think this studio is doing that, but I also think it’s fair for Valve to weigh art and impact vs peoples’ comfort, if they’re the ones being asked to host something.




  • But my question is, are these only “hacked” passwords? Because those who are not hacked, you don’t know what passwords they have. So this is a bit of bias here, right?

    No, that’s not how these are obtained. Password dumps are from attackers breaching a site’s user database and dumping their credentials, usually by phishing administrators’ logins. Attackers are brute-forcing passwords anymore except on a one-off, very rare basis. Here’s a list of publicly-known password dumps, and you can see details about where they came from: https://haveibeenpwned.com/PwnedWebsites