• Lvxferre [he/him]@mander.xyz
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    12 hours ago

    The name of his studio, “Kintsugiyama”, is too long. Can I clip the “sugiy”? It sounds better! :^) …okay, disregard the shitty joke.

    Serious now: Kaplan and Ford’s takes are fairly reasonable. Forums online (including Reddit… and Lemmy/Piefed, by the way) seem to trigger on people a natural instinct to fit in, as part of a group. This leads to the adoption of similar values and judgements, and in turn to direct praise and criticism towards the same things — even when you’re in no position to do it, because you didn’t experience it nor plan to. In practice this means yes, it’s harder to speak “I like it” when everyone else dislikes it.

    And people can get reeeeeeeeeeeeeeeally loud with this shite.

    Also, I like the way they voiced this. It’s really hard to misconstrue it as “don’t criticise things”. Criticism is often healthy, sometimes even really harsh criticism; it’s just that sometimes it needs some experience to be even constructive, and that’s the case here.

    • Goodeye8@piefed.social
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      5 hours ago

      On the one hand Kaplan is right, people should STFU instead of giving their opinion on something they don’t really care about in the first place. But on the other hand the masses don’t complain about good games so there’s also something the devs can do. I get that it comes across as “just make good games, duh” but it doesn’t take a lot of effort to see that another “competitive live service FPS” or “Ubisoft style open world adventure” or “extraction shooter” is going to be met with apathy. Maybe start by first figuring out what people might actually want to play instead of chasing boring trends. If you find your target audience they will cut the noise of the morons who don’t care in the first place.

    • RamenJunkie@midwest.social
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      6 hours ago

      His complaint also feels like he is tired of people.complaining “This cartoon horse sim game for 10 year olds doesn’t have high def fuckable avatars, RRRRREEEEEEEE” nonsense.