cross-posted from: https://programming.dev/post/43579029

The Pitch: I am the author of Logos of Aether (a measurement-theoretic foundation for physics). While writing the book, I realized that the core constraints of the universe described in the text behave exactly like a Resource-Constrained Rendering Pipeline.

I am looking for contributors to help build NewAGE (Aether Game Engine)—a simulation where “Gravity” and “Time Dilation” aren’t hard-coded formulas, but emergent artifacts of the hardware running out of FLOPs.

The Repository: https://github.com/chrisnchips42-blip/Logos-of-Aether-A-Measurement-Theoretic-Foundation-for-Physics


The Architecture (Why this is a Game Engine)

In standard engines (Unity/Unreal), the “Camera” is free. You can zoom in infinitely, pause time, and inspect particles without cost. The observer is a ghost.

In this framework, Observation = Actuation. The “Observer” is the Render Loop, and it has a finite Causal Budget (System Specs).

1. The “Teeter-Totter” Render Loop The core mechanic is a trade-off between Spatial Resolution and Temporal Resolution.

  • High Zoom: If the camera focuses on a small area to resolve position, the cost is high. The “Frame Rate” of that local area must drop. (Time Dilation).
  • High Momentum: If the camera pans quickly, the engine cannot afford spatial resolution. It must blur the distinctness of nodes. (Heisenberg Uncertainty).

2. The “No-Grid” Constraint The theory requires that Space is not a container (grid[x][y]). Space is a Relational Graph.

  • Nodes only know their neighbors.
  • “Distance” is calculated Just-In-Time based on signal latency (Phase difference).
  • This requires a Mesh-Free approach, likely using graph-based compute shaders.

3. The “Godzilla Limit” The speed of light ($c$) is treated as the Processing Limit of the simulation hardware.

  • An object can only grow as large as the signal latency across its body allows.
  • If it grows too big, it “tears” (the simulation cannot update the far side before the near side changes).

The Engineering Challenge

We are moving from “Paper” to “Prototypes.” We are looking for Rust (WGPU) or C++ (CUDA) architects to help solve specific problems listed in our Issues tab:

  1. The Grid Problem (No Coordinates)

    • The Constraint: Space is not a container. You cannot use grid[x][y]. Space is purely relational.
    • The Challenge: How do we implement high-performance Neighbor Discovery and Collision Detection without a spatial hash grid? We need a solution that relies solely on graph topology and signal latency.
  2. The Causal Heap (Asynchronous Time)

    • The Constraint: There is no global dt. Time is local. High-energy nodes (Mass) process information slower (Time Dilation).
    • The Challenge: GPUs hate branching. How do we implement a Discrete Event Simulation (DES) on WGPU where every node ticks at its own rate based on its budget?
  3. The Topology Problem (Variable Kissing Numbers)

    • The Constraint: In this theory, the “Kissing Number” (how many neighbors a node touches) is not a constant (12). It is a Variable Function of Phase.
    • The Physics: “Curvature” or “Gravity” is just the local density of connections changing. A node might have 12 neighbors in “Flat Space” but 15 neighbors in a “High Tension” zone.
    • The Challenge: How do we build a Dynamic Graph Topology on the GPU where the number of edges per node fluctuates every frame without trashing the memory cache?

The Ask: The math is done (and Open Source/Public Domain). The book is the “Game Design Document.” We need the builders.

If you are bored with standard Newtonian rigid-body solvers and want to try simulating a universe that runs on Constraint Satisfaction, come check out the repo.

Repo: https://github.com/chrisnchips42-blip/Logos-of-Aether-A-Measurement-Theoretic-Foundation-for-Physics

  • isosphere@beehaw.org
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    2 months ago

    I’m not qualified enough to say anything conclusive - I only have a bachleors in mechanical engineering - but this is giving real time cube energy. This is written more like a religious text than a mathematical one. Five separate LLMs are credited in the Acknowledgements as not just tools, but collaborators, and I can’t find any record that you’ve studied physics. I’m concerned that you may be operating under delusions amplified by https://en.wikipedia.org/wiki/Chatbot_psychosis

    • blackboxwarrior@lemmy.ml
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      2 months ago

      As someone who studied physics and spent their PhD using quantum simulation tools (read: game engines), I agree that this is slop from someone with a limited understanding of physics. To choose one example, the self-described “sole premise” from which this framework is derived from is that The Universe is a finite, resource-constrained system.. This isn’t consistent with our best understanding of the universe, and it’s too open a question to use as a solid foundation for a new physics.

    • Alexander@sopuli.xyz
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      2 months ago

      Nah, there is nothing new about LLMs here, people were posting parascientific physics models for a long time (and I’ve been reading them for fun, not in this case - just skimmed the titles). Rarely - very rarely - they contain if not grains of truth, then at least interesting and computationally efficient or at least elegant moves. Disregarding them just because of changed state of mind is wrong (cube energy for time is weird indeed, but then maybe time is redefined somehow, maybe it’s some renormalization?)

      What’s weird here is that the author stopped short of LLM-generating the code. This is new thing that we have - and after such heavy abuse of LLM the author could have done the thing people are usually lazy about. I’m quite certain that nobody else would be touching this - and LLMs are great thing for validating parascience precisely because with some understanding of what legitimization really means people can iterate and discard these theories quickly.

      I’ve tried writing in deliberately induced chatbot psychosis state (it’s quite curious experience to go through, very humiliating but fun too) and one of the things that I made this way ended up surprisingly sane, even if in a sloppy field of philosophy (why the heck would they train LLM in that field so well? ChatGPT orients in obscure abstract postmodernist texts better than in basic physics and chemistry). And maybe with vibecode possible we are entering a weird times for parascience?

      Or maybe it’s nonsense and waste of time, most probably it is. But still, parascientific theories are certainly starting to look prettier.

  • SmoothOperator@lemmy.world
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    2 months ago

    If you are reading this, you probably suspect that physics took a wrong turn about a century ago. You aren’t alone.

    It didn’t. While new ideas are important and very welcome, the last century of physics has been brilliantly insightful and useful.

  • Alexander@sopuli.xyz
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    2 months ago

    Not exactly surprising; speed of light is really speed of information propagation in mainstream physics, exactly as you state. Nice move, I wonder how practical pragmatically.

  • slacktoid@lemmy.ml
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    2 months ago

    Really cool concepts. But

    Prison Education: Funding physics and philosophy programs for incarcerated individuals.

    This is the coolest!!