I’ve been kicking around the idea of running a server for games and chat woth some of my friends, but worry about everyone getting cut off when there’s a disruption.

I’ve started looking into kubernetes out of curiosity, and it seems like we could potentially set up a cluster with master nodes at 3+ locations to hose whatever game server or chat server that we want with 100% uptime, solving my concerns.

Am I misunderstanding the kubernetes documentation, and this is just a terrible idea? Or am I on the right track?

  • Brkdncr@lemmy.world
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    8 hours ago

    Assuming you were on the same lan you could probably set up chat with HA. A game server likely has a lot of change in memory and keeping that synced would be possible but it might not be cheap.

    Across a wan though is a different story and likely not reasonably possible.

    • mnemonicmonkeys@sh.itjust.worksOP
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      8 hours ago

      Keeping it all one one LAN would defeat the point. I’m looking at avoiding downtime from internet and power outages, which would require separate locations