I’ve been kicking around the idea of running a server for games and chat woth some of my friends, but worry about everyone getting cut off when there’s a disruption.

I’ve started looking into kubernetes out of curiosity, and it seems like we could potentially set up a cluster with master nodes at 3+ locations to hose whatever game server or chat server that we want with 100% uptime, solving my concerns.

Am I misunderstanding the kubernetes documentation, and this is just a terrible idea? Or am I on the right track?

  • slazer2au@lemmy.world
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    8 hours ago

    I would argue k8s is overkill for this and the wrong tool for the job.

    Honestly I would never target 100% uptime. Ubisoft, Microsoft, Blizzard, EA, valve, Epic spend billions collectively on online services and still have unplanned outages.

    You can get a very cheap VPS from Heizner and you should run your game server there. You get proper cooling, networking, and support if something goes wrong.