• coyotino [he/him]@beehaw.orgOP
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    6 days ago

    Anyone else been playing this one? It’s so wildly derivative (almost everything is ripped straight from either Vampire Survivors or Risk of Rain 2), but I can’t seem to stop playing. The one unique mechanic is the momentum-based movement, and for some reason that is SO addictive. The loop is solid, only thing the game needs now is more weapon variety and more stages.

      • coyotino [he/him]@beehaw.orgOP
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        5 days ago

        Risk of Rain? Haha yeah it’s just a really cool roguelike that is very fun in co-op. Definitely more skill-based than Megabonk.

    • knightly the Sneptaur@pawb.social
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      6 days ago

      I have, and you’re absolutely correct. There’s shades of Tribes in the momentum mechanics and something about them tickles my pathfinding brain something fierce. My biggest request on top of yours would be a less-punishing endless mode so I can play around with the maps and builds more leisurely.

      • coyotino [he/him]@beehaw.orgOP
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        5 days ago

        Totally! I am real curious to see what the dev does from here. Seems like there’s a really strong foundation to go nuts with DLC or updates or whatever. I’d happily pay more than the $10 for packs of new characters or weapons, the game already feels like a great package for $10.