coyotino [he/him]@beehaw.org to Gaming@beehaw.orgEnglish · 2 days ago‘I would like for us, when we fail, to fail early and cheaply’: PlayStation Studios head says Concord taught a big lesson | VGCwww.videogameschronicle.comexternal-linkmessage-square5fedilinkarrow-up114arrow-down10
arrow-up114arrow-down1external-link‘I would like for us, when we fail, to fail early and cheaply’: PlayStation Studios head says Concord taught a big lesson | VGCwww.videogameschronicle.comcoyotino [he/him]@beehaw.org to Gaming@beehaw.orgEnglish · 2 days agomessage-square5fedilink
minus-squareDeyis@beehaw.orglinkfedilinkarrow-up4·1 day agoMore testing of what? How to do basic market research so you don’t release a full priced game in a space where the thriving competitors are free to play?
More testing of what? How to do basic market research so you don’t release a full priced game in a space where the thriving competitors are free to play?