• DarkThoughts@fedia.io
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      2 hours ago

      It’s not telling me a secret, it’s telling me that I’m doing something wrong and that I need to use CRT shaders, which are both wrong presumptions made to make me click on the video to find out why. Whether to use a CRT filter or other things like scanlines is completely subjective and up to a users preferences. There’s nothing wrong with sharp pixels over blurry pixels.

    • rtc@beehaw.org
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      7 hours ago

      “You’re emulating retro games wrong” is not the best title. For example, Dosbox Staging enabled the CRT filter by default at some point; there is no graphical interface, you need to open a file and switch a cake to revert it. Moreover, there was no indication that the black lines were not a bug but were a filter.

      Playing DOS games on operating systems which do not support DOS programs natively is still emulation. However, the number of DOS games which utilised CRT effects are much fewer such that I primarily played DOS games in 2022–23 and none of them made use of CRT. However, the black lines were enabled till I figured it out (because there were no support requests surprisingly, and the default filter being changed was mentioned in an unrelated request regarding bad performance issues—where it was made known and the recommendation was made to change the setting).

      The (slight) problem is with the title itself. It is not a big issue for me, but the statement made in the title is the problem because it is only in a comment that it was mentioned not all old games use CRT effects. Clickbait might not be the best word for describing the situation, but the title will be annoying for many who play old games which were not designed for CRT effects. But then, it is not a big problem and I more or less ignored it (to be clear, for being wrong as far as the title itself goes) before seeing this thread. It would’ve been better to state directly instead that many old console games and games of the adventure genre, among others, were designed with these filters in mind and for practical reasons (like actually having the graphics show what they were meant to show) because like in your other comment that specific scene does not show the background at all without the effect, and it will be a fairly common occurrence for games which were designed to use the CRT effect.

      • DdCno1@beehaw.orgOP
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        6 hours ago

        Up to a certain point in the early to mid 2000s, virtually all home console and PC games were designed for CRT displays. I’m not sure where you’re getting the idea from that the type of display that was used by 99% of gamers on these systems was somehow not influencing the art design and technology of games.