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Chloyster [she/her]@beehaw.orgM to Gaming@beehaw.org · 6 months ago

The world is ending but here's a side quest - will RPGs ever solve their urgency problem?

www.eurogamer.net

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The world is ending but here's a side quest - will RPGs ever solve their urgency problem?

www.eurogamer.net

Chloyster [she/her]@beehaw.orgM to Gaming@beehaw.org · 6 months ago
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Why is it that in a role-playing game where the stakes are usually 'the end of the world', the end of the world always …
  • Snot Flickerman@lemmy.blahaj.zone
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    6 months ago

    It’s one of the great things about Deep Rock Galactic, in so many ways there’s very little story other than deep lore, and the Dwarves aren’t saving the world, they’re getting drunk and doing their dayjobs.

    Hoxxes IV doesn’t need saving, it needs mining.

    • jabathekek@sopuli.xyz
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      6 months ago

      One of my least favourite things about DRG is the inability to crouch. ;-;

      • Snot Flickerman@lemmy.blahaj.zone
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        6 months ago

        Why on Hoxxes would a Dwarf need to crouch?

        • jabathekek@sopuli.xyz
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          6 months ago

          To teabag those stupid sexy bugs. Also it can get weird down in the caves, imagine if we made it weirder. ( ͡~ ͜ʖ ͡°)

          • Snot Flickerman@lemmy.blahaj.zone
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            6 months ago

            Ok fuck it I’m sold.

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