kunegis@mander.xyz to Gaming@beehaw.org · 2 months agoGame Dependency Graph of The Curse of Monkey Island (LucasArts, 1997)mander.xyzimagemessage-square15fedilinkarrow-up1119arrow-down10
arrow-up1119arrow-down1imageGame Dependency Graph of The Curse of Monkey Island (LucasArts, 1997)mander.xyzkunegis@mander.xyz to Gaming@beehaw.org · 2 months agomessage-square15fedilink
minus-squareDdCno1@beehaw.orglinkfedilinkarrow-up9·2 months agoJust market your game as “retro hard” and you can get away with anything. /s
minus-squareaveryminya@beehaw.orglinkfedilinkarrow-up3·2 months agoWait, how did you know!? Jokes aside, it sort of is? I’m going for a Smash Melee physics movement meets Revita map design, so retro hard isn’t really too far off!
Just market your game as “retro hard” and you can get away with anything. /s
Wait, how did you know!?
Jokes aside, it sort of is? I’m going for a Smash Melee physics movement meets Revita map design, so retro hard isn’t really too far off!