I’ve always found myself bouncing off hard on “make your own fun” type games like Minecraft or the newer Zeldas. This extends to any type of game that has no clear goals or motivators.

Turns out I’m just an extrinsically motivated gamer. For me, it’s about the destination, not the journey. I enjoy games that keep me going with rewards promised at each step of the way. When given the choice to be creative with the tools I’m given, I’ll just find the most efficient way of getting it done.

I’d like to hear what type of gamers y’all are. What type of games bring you joy?

  • Rentlar@beehaw.org
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    1 year ago

    “Extrinsically motivated” games I like: I’ll play it once, beat it, play a bit of post game, drop it.

    “Intrinsically motivated” games I like: make my own stupid-ass goal, spend dozens and dozens of hours on it, finally do the stupid thing, progressed 1% further through the game, get bored, drop it, but then I pick it up again thinking about doing another stupid-ass thing.

  • Tamlyn@feddit.de
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    1 year ago

    I’m think i’m the same as you. I don’t mind if a game is open world, sometimes i come back and do more in that open world, but i like the game to guide me throught that world with a maybe exiting story or clearly build level paths that are linear, that are designed to be done in a exiting way. I don’t want to be creative in games.

    • Spellinbee@beehaw.org
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      1 year ago

      The wanting an open world that guides you is exactly why I don’t like Bethesda games. I played Oblivion way back in the day, I played for like 15 or 20 hours, and once I got out of the prison. Never touched the main story. I competed in this tournament in this big city, I did all this stuff, and just was feeling like, I shouldn’t be able to do this stuff yet. The tipping point for me was going into an oblivion portal, I hadn’t gotten to any point in the game that actually mentioned them or what they were, and while it was cool being in this hell scape type place with these cool looking enemies, I was like, I’m still technically at the beginning of the game. I should be getting massacred right now, and it just made me not want to play it anymore.

  • bbbhltz@beehaw.org
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    1 year ago

    I feel you on the destination. Don’t get me wrong, I want all the side quests, but open world games don’t tickle my fancy. Give me arcade games, karting, platformers, metroidvanias, old Zelda games any day of the week.

  • SenorBolsa@beehaw.org
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    1 year ago

    Somewhere in between, I like having something to work towards but I also enjoy making my own fun along the way.

    It also depends on my mood, sometimes I want to min max something, sometimes I just want to cruise around in GTA and check places out.

  • frog 🐸@beehaw.org
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    1 year ago

    I actually enjoy a bit of both! There’s definitely pros and cons to both types, and which I feel like playing varies according to my mood, energy levels, and what else I’ve played recently. Sometimes I want to be moving towards a destination and reward, other times I just want to wander around and do whatever.

  • sub_o@beehaw.org
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    1 year ago

    I’m not a “make my own fun” gamer, and now when I think about it, because all of my “make my own fun” is done outside of gaming, e.g. playing music, coding, 3d printing, drawing, etc.

  • MangoKangaroo@beehaw.org
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    1 year ago

    I lean toward the “here’s a goal, good fucking luck getting there” types of games, but I sometimes play more open-ended games like Cataclysm: DDA and Dwarf Fortress. Currently I’ve been binging Vechs’ Super Hostile Minecraft maps, which I guess offer a fusion of both?

  • Dominic@beehaw.org
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    1 year ago

    I’m extrinsically motivated, but my definition of “extrinsic” is pretty loose. I’ll do things that aren’t necessary to beat the game (I don’t even need the game to be “beatable”). As long as I’m finishing something and getting a reward for it, I’m content.

    I’m having a great time doing side content in Tears of the Kingdom: completing as many shrines and side quests as I can, hoarding materials for armor upgrades, etc. Those are optional objectives that you can truly complete. However, I don’t spend much time experimenting with Ultrahand.

    Similarly in Minecraft, I liked accumulating resources in survival mode, but I bounced off of creative mode.

    EDIT: apparently my Lemmy app went haywire and posted this about 8 times. Very sorry.

  • reverendsteveii@beehaw.org
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    1 year ago

    Time played: 400 hours. Completion percentage: 15%

    extremely intrinsically motivated. give me a world with stuff in it, not goals

  • liminis@beehaw.org
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    1 year ago

    I don’t think I fit either side of this dichotomy (though if forced to pick would choose extrinsically), as I love a good story but am very much about the journey and not just the destination.

    If I had to guess, the limits of development scope and the resulting limits on worlds being believably reactive means a lot of people are going to see themselves as extrinsically motivated, with the big exception being people that just love building things in sandboxes. Intrinsic motivators would be much easier to come across if more avenues of interaction felt fleshed out but for some rare exceptions.

  • any1th3r3 [he/him]@beehaw.org
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    1 year ago

    For most games, I’m like you - It’s been a gradual shift for me, as I used to play very sandboxy type games before (although I could never get into Minecraft), but have been heavily focused on story-heavy / experience-based games for the last 3+ years.
    I will say that I really liked BotW though, and am looking forward to playing TotK eventually (in the next 2/3 years or so) and Starfield has got me really intrigued, so we’ll see.

    Then there’s the “intrinsic me”, I guess, I don’t mind playing some games for the sake of it, with no goals in mind - Forza Horizon just going from one end of the map to the other, or the same loop of various arcade games whenever I don’t feel like doing anything else - sure there’s some sort of objective, but ultimately when you’ve seen and done it that many times, it’s not far off from it not being there at all imo, and I still enjoy it just as much.

  • prole@beehaw.org
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    1 year ago

    I kind of feel bad for people who are only motivated by things like trophies, or feeling the need to 100% a game. If I’m not enjoying a game, I’m not going to force myself to play it longer because of some strange need inside me to 100% complete every game I start. If I don’t like playing a game, I will just stop playing it.

  • UngodlyAudrey🏳️‍⚧️@beehaw.org
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    1 year ago

    Definitely extrinsically. In a lot of those super open games, I get just completely overwhelmed by choice, don’t know where to go or what to do, and give up. I’ve tried twice to play Breath of the Wild and I just can’t. Give me a linear experience any time.

  • Pseu@beehaw.org
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    1 year ago

    I feel that the line is not nearly as sharp. I play a lot of freeform games for extrinsic reasons. Building a cool castle in Minecraft is probably an extrinsic motivation, for example.

    When I played Minecraft a whole ton, It was because I was on a server, and I was motivated by impressing my friends, a clear extrinsic motivation.

    In WoW, I’m largely motivated to master the game so that I can keep up with my boyfriend, running 20+ dungeons and Heroic (soon Mythic) raids. Another extrinsic motivation.

    Etterna, a rhythm game is probably my most intrinsically motivated game. I play it mostly because I enjoy the feeling of mastering a new skill. But even that is extrinsic to some degree, because what most clearly shows my skill? The game praising me with AAs and big streaks. I wouldn’t enjoy Etterna without those things, so I wouldn’t play a gradeless version.