Yeah, it’s really strange. Talking about how it inspired a new generation of developers and stuff, like anyone had time to be inspired and start a game development career in the 3 weeks it’s been out, lol.
Yeah, it’s really strange. Talking about how it inspired a new generation of developers and stuff, like anyone had time to be inspired and start a game development career in the 3 weeks it’s been out, lol.
Let us not forget the revolutionary idea to-- now pay attention cause this is BIG-- to prioritize player experience! Can’t believe nobody has thought of that before.
What in the ChatGPT is this article? It’s like someone from LinkedinLunatics paid an aspiring content writer to write a vapid hype piece but insisted that it be about 6x too long.
Here are some highlights (although it was hard to figure out which sections were the cringiest):
This new studio represented more than just a business venture; it was the manifestation of Feng’s dream to create games that prioritized player experience over profit.
The team’s dedication to authenticity was unparalleled. They immersed themselves in Chinese mythology, reading the classical novel “Journey to the West” over 100 times. They visited countless cultural sites, drawing inspiration from ancient architecture, art, and landscapes.
The impact of Black Myth: Wukong extended far beyond sales figures. It became a cultural phenomenon, bridging the gap between Chinese mythology and global audiences. The game’s success inspired a new wave of developers to create games based on their own cultural mythologies and histories
Feng Ji: The Humble Visionary Despite the overwhelming success and adulation, Feng Ji remained characteristically humble. When asked about the game’s achievements, he responded with a touch of philosophy: "When you are at the peak of confidence, you are also staring at the valley of foolishness. This statement encapsulated Feng’s approach to game development and success. Rather than resting on his laurels, he immediately turned his attention to the future, focusing on expansion packs and maintaining the game’s quality
Jesus christ tone it down.
+1 for “it’s unusably slow!”
I tried this last year with Linux Mint, and I learned that a normal USB drive just doesn’t have the read/write speed to even e.g. operate Firefox smoothly. There are different ways to address that, none of which really did the trick for me, so the best bet is to just get a drive with the fastest read/write rate possible. I’ve heard that it can run tolerably well on one of those more performant drives, but I didn’t try it myself.
Same experience with my relatives. I had some family whose Macbooks were no longer able to update (for Apple forced obsolescence reasons). They run Mint now, and have never had a single problem since I first set them up.
Well, one of them called me because they couldn’t figure out how to attach a file to an email… But that problem would have been identical on Mac OS.
Lettuce thing?
Yeah but you get a nice ramp-up period where you’re allowed to be bewildered and unproductive. In that time, you can probably pick out two or three grandiose changes (ideally with hot new technologies) to throw on the pile before that period ends, and use them as resume padding and interview stories for the next job.
Unlike the old developers, you aren’t complicit in the mess until a few years go by.
There’s a second-order thing going on though with tech debt that makes it different than just maintenance: Tech debt is when you address a problem in a way that makes future problems more difficult to address. So if the wire-and-tape fix is actually robust, easy to work around, and/or easy to reverse, then it wouldn’t be tech debt. But if it made it harder to unclog/clean the tap, or to fix the next leak, or install/remove things around it, then it would be like tech debt.
Barbed wire gardens. Painful to get in, painful to get out.
E x a c t l y! On Windows/Mac, you’re less inclined to be charitable, because most of the time you’re facing down artificially-imposed limitations on how you can interact with your own machine. They seem to say “You’re too dumb to be allowed to mess with that,” which is a tolerable slight if it Just Works every time… But when it doesn’t, ohhh boy…
I think they dissed “corporate cities,” which I interpreted as related to company towns, like the so-called Foxconn City or iPhone City in China. Not cities in general.
Some suburbs are nice, too.
Ah but you see, you need the blockchain version in order to be, uh… [checks notes] computationally intensive and bad for the environment…?
Oh nice-- Maybe those would be better recommendation for this purpose, then. I love Resolve, but I wouldn’t want to tell a new Linux user “It doesn’t work on your distro, but you can MAKE it work if you are computers enough.”
Good 👍 I’m glad that works for people. I had alot of trouble getting Resolve to run on Mint.
Last time I checked, Davinci Resolve (which is fantastic, btw) is only officially supported on CentOS for some reason. There are guides/scripts that allege to make it work on other distros, but I had zero luck with them on Mint when I tried like a year ago.
Depending on what skills you have for the “set it up” part, it seems like it’d be pretty straightforward to throw a script around Speedtest CLI to do that. I guess LibreSpeed has a CLI version too.
Cool! Thanks for chiming in :)
Big yike 😬 Anyone find a decent way around THAT yet? How do they even know that you’re on a VPN? Is it like… they maintain a list of known VPN exit node IPs?
Does old.reddit.com still work to get around it?
Look, they only had $70m to work with, okay? You gotta make some compromises when you’re on such a shoestring budget.