Just to be explicit, Subnautica: Below Zero is the entry featuring the female protagonist, Robin, not the first game.
Just to be explicit, Subnautica: Below Zero is the entry featuring the female protagonist, Robin, not the first game.
Ace Attorney’s OST is such a classic. I’ve been making my way through the trilogy on PC, and it was crazy how many of those songs I had heard covers of but never realised was from Ace Attorney.
I love the work put into The Witcher 3’s OST, especially around some of the old english such as in “Whispers of Oxenfurt”. Mikolai Stroinski, Marcin Przybylowicz and others really nail that fantasy vibe.
Killer list here, I can’t help but agree with all of 'em!
Super Metroid’s The Jungle Floor and Ridley’s Hideout are such bangers.
It’s crazy what Andrew Prahlow (Outer Wilds composer) managed to make happen with Outer Wilds with a banjo. I feel the music adds so much to the game, and you can really see his skill in all the different genres of music within the OST, from comfy and familial with Timber Hearth, to the creepier Strange Flames
The FTL composer also composed the Subnautica Below Zero soundtrack. It’s a nice mix, almost a combination of FTL sci-fi sounds and the more soothing ambience of the original Subnautica.
If you’re looking to further your understanding of rust, try out the rustlings course.
You could also look into making a website (e.g. a todo list) with Leptos.
Having to precariously traverse those changing tunnels as the sand climbs? It’s a tense experience for sure!
I had to look up a bunch of things too.
Stuff like how the Ash Twin teleporter worked to get into the core felt like a bit of a leap of logic, which isn’t helped by the sand tornado whisking you up into the air if you’re not careful.
Dark Bramble’s red node, which is guarded by a bunch of those fishies, is more on me though haha. I didn’t quite put 2 and 2 together to not use the engine at all to pass by silently, despite the game very intentionally teaching us that they’re blind and rely on sound.
It’s a shocking revelation when you discover the sun station doesn’t even do anything, when up to that point you might think to yourself that it’s the sun station that causes the supernova.
One of my favourite discoveries was the multi-layered puzzle that is the Quantum Moon. At first I was super puzzled by why I couldn’t seem to land on it, but after getting the clue to take a picture of it (from Giant’s Deep, I think?), actually being able to land on it was a fantastic feeling.
From there, I found the tower and immediately tried getting to the eye, but was met by the solid wall, and that stopped my progress. I explored more of the solar system, and I remember always being confused on how to climb the tower in Brittle Hollow. One loop, I thought to myself, “hey, maybe I should wait here until it falls into the black hole.” The piece fell through after quite some time, and I was able to float into the top section, which I believe reveals that you need to venture to the north of the Quantum Moon to explore the sixth location.
With this knowledge gained, I restarted the loop, went back to the Quantum Moon, utilised the tower to make my way north, and the excitement I felt when I managed to open the door to the sixth location unimpeded was immense.
Just so many things coming together for that one moment, amazing.
Bloons TD 6. Just so incredibly addicting, and there’s depth to the different monkeys and how they interact, especially when you think about all the upgrades.
I had no idea the game had a modding scene. What sorta mods are out there, and what would you recommend?
I feel strongly that once games reach a certain age, there should be laws preventing companies from going after freely transmissible copies of said game. If you can’t buy a console from the manufacturer and you can’t buy the game from the publisher, then where’s the harm?
You still on vanilla, or have you started diving into Greg’s mods?
Happy paying customer here, it’s great to see the innovations they’re making and their interactions with the community.