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Joined 2 months ago
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Cake day: August 22nd, 2025

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  • I love this idea. As others have said, a distributed game server would be a really tall order, and AFAIK there’s not really anything already made that does what you’re describing. But you could have a setup where one server hosts the game and syncs the game state with the other servers in the network, and if one server fails the network decides which failover server to connect to, all the clients connect to that server and continue playing on the new host. But it would be a gargantuan task to implement something like that.




  • Nice, I appreciate the analysis. I’m still early enough on with Jellyfin that I’m still willing to ascribe every issue to user error but I think I see what you mean. But I keep telling myself that I will contribute to a large multi-dev OSS project at some point and still never have; contributing code in public is still kinda nerve-wracking. maybe if I have a selfish enough reason to fix something I’ll finally push through that 😆



  • I finally set up Jellyfin and Sonarr! I’ve been using Plex and manually managing torrents for a while now, recently found the *arr services and they are very impressive. Got the Jackett - Sonarr - Jellyfin - Nginx stack set up, now working on getting SSL + DynDNS so I can make it available remotely. Also accidentally blasted my ratio downloading a bunch of TV shows all at once so gotta seed up for a bit before i fill it out more. But so far the setup has been pleasantly breezy for how complex a setup it is ❤️