

I’m expecting it to be the same, as it’s using the same engine. They did have Linux support as a stretch goal, but I don’t know if they’re actually going to release a client, or just make sure it works in Wine, which it currently does in a way.
I’m expecting it to be the same, as it’s using the same engine. They did have Linux support as a stretch goal, but I don’t know if they’re actually going to release a client, or just make sure it works in Wine, which it currently does in a way.
I forgot that part and thought Roblox was a Windows only game
Ah that’s unfortunate. You’re still dual booting to Arm Windows and Roblox works there?
I haven’t tested it, but there seem to be a Roblox client for Linux.
That, or maybe something like Roman frescoes or mosaics:
https://digitalmapsoftheancientworld.com/ancient-art/roman-art/roman-frescoes/
I had to google “obtuse”
You’re an angle over 90° Me too.
Took me ages to find anything, but here’s a dragon encounter in adventure mode. It’s a bit slow because it’s turn based, but at least it has dragon fire in it, albeit not as great as described above:
Isn’t this just normal Windows behaviour? I feel like I’ve been reading these kinds of posts forever.
Add a drop table statement to it while you’re at it
Maybe this time I can get blur behind semi transparent windows to work 🤔
My path have been Slackware > Mint > Kubuntu > Arch > Kubuntu > Arch.
I forsee myself switching between a “care free” distro and Arch many times in the future.
Realistic sounds was something I have hoped they’d get around to doing. Maybe they didn’t demonstrate it, but I want shots causing hull damage to ring out loud and clear inside the cockpit.
The server meshing demo was really good. I finally understood how they do it. I have been pondering how they’d do it.
My first reaction from the destructible environments was “is this going to push forward the release by another five years?”, but then again this tech is not critical for release and they can also finish it after SC releases.
You’re right. Apparently I wasn’t going off a good source.
I read somewhere that you can survive on salty water as long as you don’t leave it until you are severely dehydrated. You need to let your body adapt.
It was from research on how to survive lost at sea.
Not drinking water at all is a definite death sentence.
Edit: Looking a bit more into this, sea water will also kill you as it does dehydrate because your kidneys will try to deposit excess salt into your urin, but is unable to create urin that is saltier than sea water. You simply start peeing more than you drink.
The question is which option kills you faster?
I have been playing Subnautica exclusively for over a month now and I can’t stop. Halp!
Edit: I got to the ice worm part in Below Zero, and now I feel ready to quit.
It looks like it’s decompiled from something, so all the variable names are missing and instead presented with whatever index they had in the binary.
But that’s just a wild guess. I don’t know what actual decompiled code looks like.
Edit: scratch that, it’s just obfuscated code to make it harder to copy.
I recently installer something, and KDE showed me where it ended up in the launcher, which I appreciated, and now I’m not supposed to use a computer. Really? Thanks.
At least me wife will be happy, but I’ll need to find new work.