• 0 Posts
  • 9 Comments
Joined 1 year ago
cake
Cake day: June 16th, 2023

help-circle
  • I agree partially. For indie devs: get the game directly from the dev if possible, never get the codes, because the dev doesn’t really get money for those.

    With AAA games, the picture is different. The business model for most has now pivoted to be about extracting money to the point where its absurd. And for them, I have absolutely no qualms with taking advantage of their bad business decisions.


  • I am split here. I dont expect anyone to know the manages by heart, but at least doing a quick search should be possible. If that obviously wasn’t done I’m fine with referring people to the friendly manual.

    RTFM nice(1)

    I really don’t see a reason to write more just to summarise what has already been written. Is that toxic though? I don’t think so. If someone then says that they don’t understand what that reference means, I’ll gladly explain how manpages work and how to search for info. Teach a man to fish and stuff.


  • Yes, even if the group is racist bigots, warlords, or plain malicious idiots, those are still covered under “any group”. And I would argue that that is a good thing. Not that these groups exist, but that there are no exceptions one might use to create trouble for users.

    Seeing how the nouveau-right loves playing their victim card, that will just be gasoline for their hate-engine.







  • Not sure reality agrees here. Unless the project is huge, it will most likely not see any money. With copy-left code they are at least required to share their improvements and contribute that way. (I am aware of the no-gpl policies of many companies)

    What’s probably a better Model are Nextcloud’s “SupportaaS”, Sourcehut’s consultancy, or mailcow’s SaaS. (I also see SaaS critically, but if it’s Libre I’m okay with it)