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Joined 5 months ago
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Cake day: June 28th, 2024

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  • Puyo Puyo Champions - help me I’m relapsing

    Riichi Mahjong - Been doing way too well in my IRL games all season. I think that means I’m due to lose this week. That’s called like Gambler’s Theorem or something, right?\

    Blue Revolver: Double Action - This has been sitting in my Steam library and I saw it got a big update. Learning how to play a shmup is on my bucket list, but so far I cannot get any further than stage 4 on the lowest difficulty. Very fun though, and banger OST.

    Also went down to Round 1 today, haven’t been in years. Played a few rounds of Wacca, Chunithm, Arcana Heart, and Chaos Code.








    • Celeste
    • Most Kirby games. Skip Amazing Mirror I guess, and for Super Star you can play every mode except Great Cave Offensive.
    • Metroid Fusion (I do feel somewhat bad putting it on this list though)
    • OneShot
    • Persona series
    • Punch-Out!! series
    • Rhythm Doctor
    • Rhythm Heaven series
    • The World Ends With You
    • Any stage-based arcade(-style) game. I’ll name Puyo Puyo (Tsu, 20th, Chronicle specifically), Panel de Pon, Puzzle Bobble 3, Twinkle Star Sprites just for a few.
    • Any visual novel



    • 1 - …I respect the historical importance of this game.
    • 2 - Actually, dual-wielding shields and attacking yourself to grind evasion is peak game design.
    • 3 - Beta for FF5. Shame about that final dungeon.
    • 4 - First game that actually holds up.
    • 5 - Peak.
    • 6 - I liked this game up until I found out that I was supposed to be grinding three distinct parties the whole time.
    • 7 - I went into this expecting the first 3D installment to be another example of historically important but poorly aged. Was pleasantly surprised by how well it holds up.
    • 8 - I went into this knowing it’s the weird one. I was the sicko that liked 2, but I still couldn’t get through it.
    • 9 - Bought it alongside 8, when I dropped 8 I never got around to this. I will eventually… maybe…
    • 10 - Perfects the classic formula while still feeling sufficiently modernized. Uh, for some definition of modern…
    • 12 - Hated hated hated the combat. Painfully tedious to take manual control, automation is too primitive. And I don’t want to automate the game away, I want to play it!


  • It was a great game that I enjoyed start to end, but ending on a “this will only make sense when the 3rd game releases in X years!” note leaves a really sour taste in my mouth.

    Well, one problem with ZTD is that it completely ignored the teaser in VLR’s epilogue. Actively contradicted it even.

    I don’t think the teaser made VLR feel incomplete though, since it was also completely disconnected from VLR’s otherwise self-contained story.