Similar theme to open tofu. https://openbao.org/
Similar theme to open tofu. https://openbao.org/
This was actually an excellent video. Lots of just uncut answers. And right about what I expected too in regards to the mechanics.
Lots of places even on their showcase were the text becomes almost unreadable. Not just on the star map even in the standard mobi glass windows. i.e. against the illuminated store logo. Why is CIG so vehemently opposed to readable UI? At some point legibility has to come before the coolness factor of blue holograms.
I appreciate the effort you put into your post. I did see the CitizenCon last year. But it definitely looked more like a loading screen animation than the quantum boost minigame. To be fair it was part of the trailer as you mentioned. And my issue was that everything we are getting right now always seems to be tier 0 with the promise to fix it later.
I wonder if it will have any associated gameplay or just a loading screen animation. AFAIK there was something planned but it feels like we are only getting tier 0 implementations of everything for the next few years.
In general this looks pretty good. I wonder how well precision targeting will work in high octane situations.
With this hopefully being the final flight model I hope they will finally spent time on balancing things out.
Though I wonder how they will handle ships that are simply limited by their hull/cross section like the Aopa ships. I can’t imagine them ever being more than a huge target.
This could have been a 5min video. So little answers stretched over so much time.
Those pilots will have one hell of a sprained neck after each space walk.
Well. Let’s see how that turns out.