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Joined 2 years ago
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Cake day: July 2nd, 2023

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  • Something that’s very different, unique, with its own touch to everything.

    1. There’s very little explanation about the story despite a lot of really high quality cut scenes
    2. The combat is turn based but also very real time due to parries, dodges, jumps and what not
    3. The turn based combat is very addictive and yet very easy to understand.
    4. The art, you probably have never seen stuff like you see in the game
    5. The dialogues are really well thought
    6. Music, fresh.

    Basically, they are doing a lot of stuff that isn’t what you commonly see in games yet it all works really well together.


  • […] The formula to make […] Game of the year is stupidly simple, but somehow it keeps on getting lost.

    The studio made their game because they wanted to make a game that they wanted to play themselves.

    They didn’t make it to increase market shares. They didn’t make it to serve a brand. They didn’t have to meet arbitrary sales targets or fear being laid off if the didn’t meet those targets.

    Furthermore, the people in charge forbade them from cramming the game with anything whose only purpose was to increase revenue, and don’t serve the game design.

    • Sven, Game Awards 2024


  • Mafia 1 DE and 2 both were largely linear and didn’t waste your time with fluff. I really enjoyed those two. Mafia 3 on the other hand had good story drip fed to you after hours of grind.

    Ubisoft like mechanics:

    • Each area has wiretaps that help a lot, but are very much like liberating radio towers, less grand.
    • Once you open up a district, you’ve to do a checklist of repetitive missions, x2, and then go back to one of the areas from the already done missions to kill the underboss. Rinse and repeat 9 times. So that becomes more like (6 missions + 1) x 2 x 9. Some missions are optional. But it’s quite a lot. There’s some variety and some interesting story beats, but when it’s given in such grindy manner you have to have a lot of patience to enjoy it.
    • A lot of the missions are set up like far cry outposts or assassinate a target style. In fact you are incentivised to play stealth, to the point you start feeling like an assassin or hitman.





  • Just finished Mafia 1 DE and 2 DE. Taking a breather before I dive in 3, which I suppose will require a lot of patience.

    I really enjoyed 1 and 2. They’re anti GTA in some senses where there’s basically little to no fluff or sandbox, just pure story telling and some gameplay on the side. But the stories are definitely so well written. The DLCs of 2 showed signs of GTAfication, and the first 30 mins of 3 also reek of it, but I feel the first two definitely feel timeless only because of their writing.









  • Stalker 2 had bugs on launch yet it easily sold 1 million copies. Black Myth Wukong uses frame gen to achieve 60 fps on PS5 and otherwise it locks to 45 fps, yet it has broken all records. Elden Ring is still a stuttery mess on PC and barely hits 60 fps on consoles, even the $700 one, yet it’s beloved.

    These people aren’t the ones talking about resolutions and frame rates on X, but just playing the damn game in millions.

    Just like millions use sub par TV settings and stream music or don’t have much clue about team sports but still have a great time.


  • I feel it’s a bit like any hobby. You’d see casual film enjoyers and then those who refuse to watch unless it’s a bluray on their 4k Dolby Vision TV with 1000 nits OLED brightness. There are some who just enjoy listening to music on their airpod knockoffs by streaming on YouTube music and then there are those who buy $500 headphones with high quality gold plated aux wire and a custom DAC and use some obscure format to really enjoy music. There are some who enjoy team sports and then there are those who know personal routine of each player and the wetness of the grass or the year of the ball’s manufacturing and its impact on throw.

    It’s a spectrum.