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Cake day: July 3rd, 2023

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  • They will accept any negative sum game, they will ruin their own livelihoods and their own lives, if only it helps sad little kings of sad little hills.

    I’m reminded of that book about Authoritarian Personality Types. They did like a model UN / Civilization game kind of thing, where the players represented different countries and could make decisions about policy, war, and so on. There were two groups. Unknown to the players, the people running this experiment put all the people who scored high for authoritarian personality in one group, and everyone else in the other group.

    The group with low authoritarian personality scores? Basically everything was fine. They solved the ozone layer crisis. They were solving world hunger. One guy tried to be a dick and the rest of the group brought him in line.

    The high authoritarian guys? Nuclear apocalypse. They made them sit in the dark for five minutes to think about what they’d done, and let them have a do-over. They still did a shit job. Petty squabbling. Stealing. Out of control climate crisis.

    I don’t think there’s an ethical way to do this in real life, but I do think if you just didn’t allow people with that kind of personality to have any real power, we’d all be much better off.

    It’s also possible i mangled the story because I rewrote it here from memory, but I believe it was in this book: https://theauthoritarians.org/
















  • I’m reminded of the abyssal words in Elden Ring’s expansion. There are signs that tell you “Don’t let them see you!” and “You have to hide and run!”. You find an area with some tall grass and some creepy eye-monsters. And sure enough, if they see you they come running at you. They’ll knock you over, grab you, and explode your head.

    Clearly you’re supposed to sneak by them.

    But…

    spoiler

    You can also parry their attack, and then just kill them.

    Or just fucking book it and run past them, but that’s way harder.


  • I’m not sure what you mean. There aren’t really a lot of “quests” in gw2.

    There’s the main story, which is a green marker on your map. That’s always there (unless you turn it off or finish it)

    There’s orange markers for nearby events. That’s like “zombies are attacking! Save the town!” or “help these kids pick apples” or whatever. They’re just things that happen in the world and, to a limited degree, change the world state. Like an area might be full of toxic vines until an event finishes successfully, or a merchant might only sell items after his mission succeeds.

    There’s red markers, which are basically the same as orange, except they tend to be world events and not local.

    And then there are collections, which are kind of like quests. They’re not super advertised. They’re kind of of “get these achievements for a special reward”. Sometimes NPCs will give you one- like “go find all my favorite fish” or whatever. They’re optional, but sometimes fun and sometimes have good rewards. Like if you finish the one where you get most of the achievements for one chunk of the game, you get a max-stats accessory that all your characters can share.

    Anyway. Long reply. Nothing is really beamed into your head, no.