• 3 Posts
  • 388 Comments
Joined 1 year ago
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Cake day: July 6th, 2023

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  • Pros:

    • You get your hands dirty
    • You learn a lot
    • You have total control of everything

    Cons:

    • It takes a lot of time to do anything the first time
    • You’re always going to be tweaking something
    • Things are going to break at random times when it’s inconvenient

    No matter what you do, have an extra cheap open WRT router you can throw in when something breaks.

    I for one like unifi, I would recommend their dedicated router product rather than an all-in-one device. You can always run there management software in a docker container when you need it











  • jet@hackertalks.comtoAI@lemmy.mlHow reliable are modern LLMs?
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    22 days ago

    LLMs are totally unreliable for research. They are just probable token generators.

    Especially if your looking for new data that nobody has talked about before, then your just going to get convincing hallucinations, like talking to a slightly drunk professor at a loud bar who can’t ever admit they don’t know something.

    Example: ask a llm this “what open source software developer died in the September 11th attacks?”

    It will give you names, and when you try to verify those names, you’ll find out those people didn’t die. It’s just generating probable tokens



  • I don’t think anybody is upset about Concord failing. At all. I think there are people who are genuinely sad for all of the workers of Concord, in the games industry having a good game on your resume is important. There’s probably more than a few completely new employees, first job out of school, spent 7 years, and now they have nothing to show for it. It’s not great

    So I think we can be empathetic to the people who wasted their lives on this poorly concepted project.

    But I haven’t seen a single Concord fan out there, I don’t see anybody arguing that we should be playing it, nobody’s defending it. Hell even Sony is just cutting their losses, they didn’t do any real advertising, just slipped it out there







  • I think you’re struggling with the mix of artistic endeavor and commercial success. For the vast majority of artists they do not exist independent of the need to survive and have money.

    But the games industry, by virtue of it being an industry, needs to make money. So commercial success is the primary target.

    In the envelope of commercially viable projects, people can be artistic, and have demonstrated great feats of art, but the vast majority of output is not moving the dialogue forward.

    Think pieces, conversation pieces, emotionally evocative pieces, they’re all part of the artistic vocabulary, but these are not bi-directional dialogues, the vast majority of artists are dead, and their art is appreciated in the context of the viewer. Hopefully the message is clear, but sometimes especially for abstract art, the message is deliberately ambiguous.