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Joined 1 year ago
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Cake day: June 8th, 2023

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  • I’ll tru to play Devil’s Advocate as well. You know how, durong development, specially on AAA games, they try things, discard them, and then leave them in the code, caise removing it is harder? Like Bethesda’s cut content, secret, semy empty levels in other games, etc. Maybe they tried a new ad pop up system during development, ultimately decides to remove it with a feature flag or something for it not to actually pop up, and then it turns out they did not disable the pop up.

    Buuuuut they are Ubisoft, so while this is definitely possible…


  • What if we cannot afford the space of keeping everything backed uo forever? What if it has been a year? Where do we put the limits to “okay, this is stupid” and “this is perfectably reasonable”? What if the action cannot be reversed, and after deletion you need to anonimyze particularly sensitive data?

    I say to all that, READ THE FUCKING MANUAL. If you are not apt enough to read and research about the software, you are not apt enough to use it.

    Same with hardware. You cut your finger because you didnt follow instructions clearly laid out for you not to cut your finger when using a saw? Maybe sawing was not for you mate


  • It’s literally impossible. I’ve seen programs ask three times to confirm a deletion, with big warnings, really emphasized. Saying it’s permanent all three times.

    Then the fuckers contacted us at tech support and go all like “hurr durr I just deleted my project can I have it back”.

    NO YOU LITTLE DIPSHIT YOU CANNOT. We did have backups though, most of the time (if it was recent) but it took well over a couple hours to properly restore, so we only did it if they asked nicely and behaved.

    TL;DR People are stupid, no such thing as dump proofing. What needs to be done is hold people to higher standards and force to educate themselves or GTFO.