

No they fucking don’t, that’s not what routers do. You don’t know what you’re talking about.
And don’t fucking tell me NAT is for security, either.
No they fucking don’t, that’s not what routers do. You don’t know what you’re talking about.
And don’t fucking tell me NAT is for security, either.
Skype won’t be supporting anything at all very soon.
What happened with Vonage is something that could happen with any kind of instant messaging, including things like Discord.
With everything directly addressable (not just static addresses, but directly addressable), an IM/VoIP service can simply connect to the recipient. No servers are necessary in between, only routers. That doesn’t work with NAT (CG or otherwise), so what you have to do is create a server that everyone connects into, and then that forwards messages to the endpoint. This is:
This is largely invisible to end users until free services get enshittified or something goes wrong.
Yes, it’s only tangentially related to static addresses, but it’s all part of the package. This is not the Internet we should have had.
And at least in the US (in single family homes) its crazy unlikely that your router is behind any NAT
Your router has NAT. That’s the problem. CGNAT is another problem. My C&C: Generals issues did not have CGNAT.
. . . nobody at home actually runs VOIP . . .
Plenty of people used Skype and Vonage. Both were subverted because they have to assume NAT is there.
. . . quick game servers don’t need static . . .
But they do work better without NAT. That’s somewhat separate from static addresses.
My old roommate and I had tons of problems back in the day when we tried to host an Internet game of C&C: Generals behind the same NAT. I couldn’t connect to him. He couldn’t connect to me. We could connect to each other but nobody outside could. It’s a real problem that’s only been “solved” because a lot of games have moved to publisher-hosted servers. Which has its own issues with longevity.
You can get IPv6 addresses. What you can’t get, in many cases, is a static IPv6 prefix assignment.
CGNAT is not fine. Its problems are simply hidden from most people. ISPs have to have more equipment that’s less reliable, increases latency, and is potentially a bandwidth bottleneck.
The reason they have no use for a static address is because applications haven’t evolved to work that way. Roll back the clock 30 years, do IPv6 seriously so that everyone has static assignments by the time the Y2k problem has come and gone, and you have a very different Internet.
In fact, many applications, like VoIP and game hosting, have to go through all sorts of hoops to work around NAT.
“Hashed emails”. Besides the fact that they can match up a hash from one source to a hash from another source to link them to the same person, emails often have enough predictability to break the hash. Assuming they all end in “@gmail.com”, “@outlook.com”, or “@yahoo.com” will get you the vast majority of emails out there. Unlike a good password scheme, people don’t shove a lot of random data into their email addresses.
So glad Nintendo is catching up with PC features from 20 years ago.
Open world Mario Kart is one of the last new things you could do with the series. Otherwise, it’s just updated graphics and tracks.
I also started with GTA V in the last few years. I sometimes describe it as an interactive movie rather than a game.
That’s not meant to be insulting. It’s a very well told story with perfect social satire. The characters are excellent. If you judge it the way a movie is judged, it’s very good. The one thing is that the story should have finished with the big three-way shootout instead of Franklin’s choice. Otherwise, very well put together.
As a game, though, it’s mid. There are several mechanics where they teach you to do a thing, but it never comes up again. Money is no longer a limitation after the first heist is done. Owning a business isn’t likely to be profitable for the length of a likely playthrough.
I accepted most of the morally questionable stuff. It comes with the series, and you’ll either have to accept it or not play. It’s balanced out with obvious social satire; it’s aware that this is not how people should act in real life. It’s a game for mentally mature players who understand that none of these are good people. That mental maturity doesn’t necessarily come with age.
However, I drew the line at the paparazzi storyline. Just felt too sleezy. The FIB torture bit also came close to me, but in-game, even Trevor didn’t feel comfortable with that, and he’s a monster.
Only other part I skipped was that damn yoga bit. Glad the game let you skip it while still progressing, because I don’t know what it wanted me to do.
I’m a little surprised it got so many 10 out of 10 reviews at launch. I guess the draw distances are impressive for a game that worked on the Xbox 360, and it uses those draw distances for important artistic effects. It makes it feel like a real city. But there are bugs that prevent progression years after release (albeit with workarounds most of the time), and some of the mechanics are bolted on. It’s a 9/10 movie and a 7/10 game that averages to 8/10.
At the very least, can they not be blue? It’s the worst color at night.
Red would be best–it fucks with your eyes the least–but there’s often legal limits on red lights (besides brake/turn signals) on non-emergency vehicles. Something in orange or yellow would be less harsh.
DNS over HTTPS bypasses pihole, and you have to do some effort to make it work. DNS in general is such a mess.
Did it ever occur to you to watch the video? Even the first time was a very deliberate movement, and the second time should remove any doubt.
It’s generally one piece of software, a browser extension, that works for all. Even mobile apps are often just webpages with extra steps, so the code base is the same.
The underlying storage must be encrypted the same way on each.
Yes, there are still potentially issues. I’ll come back to what I said at the start: passwords are a bad system in general, all methods for handling them are flawed, but password managers have the fewest flaws.
Quite a few. Data dumps of passwords from sites can be from sites that used full hashing. If you used a fully random password of at least 20 characters, even unsalted md5 storage would be unbreakable.
What an idiotic argument, the level of entropy comes from the rules first and foremost, putting a 1 and an A together is the exact same entropy as using 2 and B.
Oh dear, no. You cannot match a cryptographic (P)RNG for generating passwords. Not even close.
Yeah, that’s going to be a terrible system. The human brain isn’t capable of keeping track of enough entropy to create a secure password system.
More generally, it’s a big red flag when anybody thinks they can make a better system than publicly available and verified systems. You’re not capable of that, I’m not capable of that, Bruce Schneier is not capable of that. No matter how smart you are, you missed something. That’s why I didn’t need to know a single detail.
My personal system has guaranteed no vulnerabilities
If you think that’s true, then you don’t have the experience to make a secure system.
Passwords suck as an authentication system in general. Your own system is probably worse than what password managers do. Yes, there are problems, but so does every other solution to this, and password managers win out in the comparison.
Bcrypt/Scrypt have a 72 byte limit. Developers can get around that by putting it through a regular hash first, but that’s not common.
Have you ever chained three Cisco 2600 routers together and then successfully ping’d clients on each end? Do you know what BGP is? OSPF? Do you know the difference between routing and routed protocols?
I know you don’t, because people who do don’t make the claims you’re making.