When you do a rewrite you want to create the same product as before just with better code / architecture. That’s not what Wayland tries to do.
Absolutely, Outlook.com is by far the worst in this regard. I stopped running my own mail server a few years ago because it was just unbearable.
I envy you for not having played Disco Elysium yet. Hope you find the time soon :)
So it was all just a marketing stunt to get in the news? Look how much our employees LOVE the Game pass, you should get one, too!
There’s a lot of open source browsers out there. Would you use one if it doesn’t have […] mandatory extensions?
There are literally only chromium-based browsers and Firefox (and its forks) with any meaningful market share. Developing a new browser engine is extremely complicated and time consuming, so there really is no danger of having “too many” browsers. And of course all browsers based on chromium (Google Chrome, Edge, Vivaldi, Brave, …) support the same set of extensions, because they use the same engine. So extension compatibility is also not a problem.
Supporting the gazillion ever-changing web technologies and standards and layout systems for a completly new browser is a problem though.
Honestly I would probably not use it. One if the most important things I’m looking for in an API is reliability - and a project that has no financing is really just waiting to have its plug pulled.
You might be highly motivated right now to keep it going for many years. But without a steady income it might just be a burden to keep it going at some point.
(Nothing personally obviously, I don’t know you and wish you all the best!)
Yeah it’s mind-boggling that not even Google is providing helpful changelogs for their Android apps in their own app store.
I’m in the same boat: Hollow Knight frustrated me so much that I never finished it, even though I really liked the lore and the world and the non-boss fights. Celeste on the other hand might be even “harder”, but as you respawn on every screen literally instantly, you can fail and retry hard parts a hundred times until you make it.