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Joined 1 year ago
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Cake day: June 10th, 2023

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  • of course, its just that its a huge task to undertake. People still give AMD shit for their drivers and they’ve been doing it for over a decade. It’s a huge problem for any company to build a competent driver team, especially for graphics, be it on PC or on mobile (e.g Qualcomm has a negative stigma for not supporting its devices long). The when for it is not in any short time window and would be a task that would take several years realistically. One way to fast track it would be approaching in an open source way (e.g AMD/Intel linux GPU drivers) but at a corporate level, drivers for those kinds of gpus usually cost way more to produce (part of the reason why workstation and server gpus are magnitudes more expensive than their consumer counterpart)






  • Its less about immedoate profit and more about pumping up gamepass numbers under one umbrella for investors to see a large number increase. Its part of the reason why Xbox Live Gold has been rebranded into Gamepass Core. Microsoft supposedly is under their sub projection (despite having about 40M subs) and trying to pump the numbers as much as possible.

    Overwatch makes no sense given its a feee game. Unless your implying gamepass pays for the battlepass, as the game moving to gamepass would be a detriment on console as it does not require gamepass core to play (as its free)










  • I went right from finishing Cyberpunk to Starfield and boy did it make Starfield look bad. Like, not just visually (how can a two year old game look THAT much better than Starfield??) but I mean things like the combat and the role playing are just miles better in CP2077.

    Creation Engine. Bethesda is tied to the engine in order to make modding easier when creation kit is out. Although creation is terrible for vanilla content, its easily one of the best engines for modders to mess around in. Its also one of the reasons why Bethesda games dont have heavy DRM. As modders will eventually use 3rd party executables for some mods (script extenders) for each of their titles.