One edge case that I really want to see the team nail down is crash loops. In the EPTU build of 3.23, we noticed situations where recovery effectively acted like a rewind feature, but didn’t actually prevent the cause of a crash from happening.
Having to experience a handful of the same crashes during a single play session is pretty painful.
I mostly meant the old system where all options were just a bunch of floating neon text. It was…functional, I guess, but the new system is so much better from a controller perspective. It’s not perfect yet, things like elevator buttons are still in a weird spot, but most things are a lot easier to deal with.