

MUI is based on styled-components, which is awful if you don’t know exactly how to use it and just plain bad if you’re really good at it.
MUI is based on styled-components, which is awful if you don’t know exactly how to use it and just plain bad if you’re really good at it.
What a great article, it even mentions my beloved vanilla-extract, thank you so much!
So it uses tailwind, yuck!
HAHA! SEXPRESSION! GET IT?
Look at you, so nice and sweet
It’s a meme champ, nobody’s being serious, you don’t have to light your candle of reconciliation
I get it man, you’re playing competitive online games and not want to be stuck with randoms, but that’s just the way it is.
But I don’t suppose I have to tell you that you really shouldn’t feel obligued to tell people what should and shouldn’t be fun for them in games that they spent their hard earned money on?
School and job is exhaustive my man, add it to it how stressful and hard to learn online games are and it should be easy to understand that most people may not be willing to put extra effort into being competitive in them, but they still want and deserve to have fun in them on their own rules.
Not a very cool or useful project, is it?
Especially because one of the board member is an Apple fanboy and keep saying things like: “If it’s free, it’s probably not very good”. :[
Thanks for ruining my evening, as this made me unnecessarily angry.
I code in JS, so I’m something of a C dev myself!
designers using programmers to code ui: 🤯
Oh dear me, it’s yet-another-copy-paste-aaa-fps-that-doesn’t-differ-from-the-previous-one-at-all o’clock already, how the time flies!
They’re still a thing in 2025?
There is a reason why European countries stopped building wonders, while other parts of the world keep on undergoing tremendous construction efforts.
The reason is slavery.
You seem to enjoy overengineering your code, don’t you?
I have to say that I may be a bit ignorant, because I’m mostly engaged in greenfield projects with very tiny devteams and I always keep my dependencies count low as possible
Thank you for pointing this out, that’s very valuable to keep in mind
It does take a lot of space for devs, but personally I find that absolutely irrelevant, because it’s your end user’s experience that really matters, and - as a dev - you are most likely to have a much better rig and internet connection than your average Joe.
Which is of very little importance in most cases, because modern bundlers incorporate treeshaking in order to filter out all the unused code when you’re building a production application
Edit: okay well appearently that’s controversial for some reason
When I was a junior, I was given an entire front-end app to develop entirely on my own with very little guidance from the team-lead. It was some ridiculously bad code, especially since it was my first time working with React with basically zero preparation.
Few months later, project is delivered, I get some time to read docs and guides before starting the next one. Since I was learning theory on what I would practise earlier, I was digesting it extremely fast and it helped me patch up all the holes in my thinking and learn how things should actually be done.
Soon after the next project came and it was definitely much more of a smooth ride. The code was alright and even the early decisions I made were pretty sustainable much later. It was another project I was working all alone, then some people joined in and I was teaching them, but I would always guide them too much and they weren’t growing very fast.
Even after a few months, these people were not ready or willing to work independently, which was my personal failure as a mentor. That’s what really assured me that people should be given a lot of space to properly grow.
My whole career is me working on increasingly larger projects with decreasing assistance. And it’s extremely effective. 4 years in the field and I just became a software architect.
Is that even a joke or a fact statement at this point?
Oh okay, my bad, sorry for my ignorance
I’d like to retribute myself by adding that, according to my research, SMUI is based on SASS, which is nice because it compiles to pure CSS.