How can you make a character not attracted to men and simultaneously make their relationship not locked for characters who are men?
How can you make a character not attracted to men and simultaneously make their relationship not locked for characters who are men?
I’m sort of the opposite. Give characters sexualities! Make them people! Give them criteria by which they will or won’t find my character attractive! I feel gross when every NPC is pansexual and aggressively attracted to the main character for no reason. Then again, I’m acespec, so.
Whoa - hyprland is made by a transphobe?
Edit: whoa it really is. I joined their discord and saw like, very strict anti-lgbtqphobic rules and thought that they must be good. But looking into him… Turns out the rules are there because he’d let it fester into a 4chan toxic hellhole
Seems up to me!
I hope disco elysium and tunic are both in the rankings, because they’re probably two of the most perfectly crafted experiences in the last 20 or 30 years, never mind just 1 decade.
I don’t really dispute that but at least we are able to apply formal analytical methods with repeatable outcomes. LLMs might (and do) achieve a similar result but they do so without any formal approach that can be reviewed, which has its drawbacks.
I never made any “AI bad” arguments (in fact, I said that they may be incredibly well suited to this) I just argued for the correct use of words and you hallucinated.
You said “they literally do analyze text” when that is not, literally, what they do.
And no, we don’t “all know” that. Lay persons have no way of knowing whether AI products currently in use have any capacity for genuine understanding and reasoning, other than the fact that the promotional material uses words like “understanding”, “reasoning”, “thought process”, and people talking about it use the same words. The language we choose to use is important!
The person you’re replying to is correct though. They do not understand, they do not analyse. They generate (roughly) the most statistically likely answer to your prompt, which may very well end up being text representing an accurate analysis. They might even be incredibly reliable at doing so. But this person is just pushing back against the idea of these models actually understanding or analysing. Its slightly pedantic, sure, but its important to distinguish in the world of machine intelligence.
*if you’re paying for a TV license
The Last Campfire is delightful, and feels like being read a bedtime story. God, it’s good. I could listen to the narrator read the back of a shampoo bottle.
Planet of Lana is a drop dead gorgeous side scrolling puzzle platformer with a beautiful soundtrack and world building.
Beacon Pines isn’t technically linear, in that you can complete some stuff in an order of your choosing. But the overall experience is quite linear. Its an exquisite experience, I can’t recommend it enough.
If you enjoyed Undertale, play OneShot. No question. Its splendid.
Night in the Woods is a joy as well, it makes me nostalgic for a childhood I never had. Must-play.
Stray - you are a cat doing cat things in a broken future. Splendid experience.
Mirror’s Edge is a game I think everyone should experience at least once. It’s beautiful.
Celeste - it has the best tuned difficulty curve I’ve seen in any game, and it wants you to succeed. It also tells a really beautiful story. God the platforming is good. Its so good. By the end of it, you are doing things you never thought you’d dream of doing. You’ll feel like a speedrunner with all the little movement tricks you’re able to do.
Hellblade: Senua’s Sacrifice is a thought provoking masterpiece and a little spooky.
QA is part of the game development process and its supposed to happen before it reaches end users. They’ve made some good games but they can’t act all surprised that selling a game and letting users be free QA doesn’t cut it.
looks at your instance domain
Carry on
Yep. Deeply, deeply unsettling.
Genital Jousting. Its a perfectly fitting name for what the game is. But its deeply unsettling.
UK here, head held low
Hellblade: Senua’s Sacrifice had such a vivid portrayal of auditory and visual hallucinations and the psychological aspects thereof, as well as being rooted in genuinely spooky themes. Playing it in the dark with headphones was a truly psychologically scary experience and it didn’t really rely on jumpscares for the scary factor. ( which to me is a huge plus )
Nothing wrong with calling out evil wherever it is
Guild Wars 2!
I understand your perspective but I guess I just fundamentally disagree. I’d be annoyed, in the same vein as you, if every character was poly (unless they were actually poly and they had other lovers and referenced your other lovers and it was genuinely part of their identity) or if a relationship with them wasn’t different from a close friendship, besides having sex (because sex isn’t the only thing separating a close friendship from a relationship).
I guess, the way I approach the kind of game that we’re both talking about is just different. I’m not interested in exploring 100% of all the content possible, but rather having a rich experience in the content that I do explore. I’ll take an authentically written gay man and an authentically written straight girl who both won’t explore a relationship with me, over the opportunity to have more content that’s shallower. But yeah, again, thats just a different approach we both have to games.