Software engineer (video games). Likes dogs, DJing + EDM, running, electronics and loud bangs in Reservoir.

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Joined 2 years ago
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Cake day: June 11th, 2023

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  • Best place to start would be to look at the thermostat hardware you’ve currently got, and start searching online if anyone has integrated it into Home Assistant.

    I’ve lived at a few houses now with Home Assistant. In all of them I was able to integrate my HVAC and automate it, but some brands and hardware are definitely easier than others.

    I think the most extreme of them required a custom esphome device connected to its PCB to talk to Home Assistant, and another required me to write my own custom component.

    Hardware and brands make a huge difference, but sometimes you’re stuck with what you’ve got.




  • I’m no expert but just helping you kick the tires a little bit - for the audio outs, are you thinking of just running speaker wire from an amp in the server closet to the ceiling of all of the audio out locations?

    For what it’s worth, I’ve dabbled with wifi/Bluetooth speakers and while they generally work well, there always seems to be some software update or connectivity dropouts enough that I’d much prefer a wired system to eliminate over-the-air issues for a long-term robust solution.




  • It would be great to see a Fediverse GitHub alternative. Obviously we have plenty of self-hosted software forges around, but I’m not aware of any decentralized network solution. Allow people to host repositories on an instance, but be able to search, discuss and contribute to repositories across the entire network. That way you’d get the benefits of a large programmer community without needing to centralize to a single company or organization. Maybe this already exists and I’m unaware.


  • I quite liked the concept a few years back when Apple and Google were talking about a Netflix-style subscription model for iOS/Android… a bit like Xbox Game Pass. The subscription would give you access to a bunch of games, and developers were paid royalties based on a mix of metrics like the game review score, number of downloads, average total time spent in game etc. It seemed like a good idea in that it aligned developers and players in the desire for genuinely good games, regardless of the game style or genre. It threw away the need for each game to find a way to monetize their players (which nearly always ends up in multiplayer endless cosmetic MTX nonsense).